Re: GURPS Spaceships Series
David Pulver has mentioned on several occasions that the mecha in Carriers, Fighters, and Mecha will be something of a sideshow: the main focus will be on the carriers and the fighters, and the mecha will be handled (almost entirely?) by means the the addition of a Legs system.
That said, he has also expressed interest in doing a new edition of Mecha (or something to that effect); and I'll throw my support behind such an effort, for what little that's worth. What would probably be a better way to go would be to wait for VDS and then do GURPS Anime in the tradition of GURPS Fantasy, with a chapter or so on mecha. |
Re: GURPS Spaceships Series
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Re: GURPS Spaceships Series
Eek?
The price of bonds is up substantially, and I have money burning a hole in my credit card, itching for further Spaceships PDFs. I know SJG has playtested manuscripts. I sense potential gains from trade. When will it be safe for me to start holding my breath? |
Re: GURPS Spaceships Series
What I am Waiting for is a good set of warp combat rules, the set I wrote in house still kinda Massively suck.
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Re: GURPS Spaceships Series
Not sure what you mean by 'warp combat'. Do you mean combat in FTL? How would it be different from non-FTL combat other than longer ranges and higher speeds being involved?
Also: Me want new Spaceships! When can have? |
Re: GURPS Spaceships Series
Non-Newtonian combat.....
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Re: GURPS Spaceships Series
So you want combat at relatavistic velocities? Sounds a bit silly, but okay - I can see how some extreme superscience ships might need it. I have doubts David Pulver'll include it in the Spaceships series, though - I don't think any of the planned books have much to do with that.
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Re: GURPS Spaceships Series
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Re: GURPS Spaceships Series
Think "Star Fleet Battles" - or the original Star Trek series, before NextGen & co. started retconning it.
More generally, Warp Drive does operate on a speed-based system rather than an acceleration-based one - and it tends to be directional: whatever direction you're pointing, that's (almost?) always the direction you're heading. Building an alternate map-based combat system where movement operates more like naval ships and/or aerial fighters would serve the purpose of allowing for Star Wars style space battles, and could also be scaled up to FTL speeds and distances in order to address warp combat. |
Re: GURPS Spaceships Series
Ooh! I didn't know mechs (legs) were going to be covered in #4. That's awesome!
Now if #3 would come out, we could start counting down the decades until we see #4. I'd get excited by some of the other ones too, but then, I fear I'll be to old to roll the dice before they come out. :( |
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