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-   -   GURPS Spaceships Series (https://forums.sjgames.com/showthread.php?t=27575)

dataweaver 05-13-2008 04:35 AM

Re: GURPS Spaceships Series
 
David Pulver has mentioned on several occasions that the mecha in Carriers, Fighters, and Mecha will be something of a sideshow: the main focus will be on the carriers and the fighters, and the mecha will be handled (almost entirely?) by means the the addition of a Legs system.

That said, he has also expressed interest in doing a new edition of Mecha (or something to that effect); and I'll throw my support behind such an effort, for what little that's worth. What would probably be a better way to go would be to wait for VDS and then do GURPS Anime in the tradition of GURPS Fantasy, with a chapter or so on mecha.

Agemegos 05-13-2008 08:16 AM

Re: GURPS Spaceships Series
 
Quote:

Originally Posted by Highland_Piper
I'm also really excited for #5 Exploration and Colony Spacecraft!

Me too! I'll be able to dust off the voyages of the starship Southern Cross, the starship Necho II, the starship Resolution, the starship Icebird, the starship Endeavour, and the starship Zheng He.

Agemegos 02-14-2009 04:58 PM

Re: GURPS Spaceships Series
 
Eek?

The price of bonds is up substantially, and I have money burning a hole in my credit card, itching for further Spaceships PDFs. I know SJG has playtested manuscripts. I sense potential gains from trade.

When will it be safe for me to start holding my breath?

Infojunky 02-14-2009 05:59 PM

Re: GURPS Spaceships Series
 
What I am Waiting for is a good set of warp combat rules, the set I wrote in house still kinda Massively suck.

Langy 02-14-2009 06:36 PM

Re: GURPS Spaceships Series
 
Not sure what you mean by 'warp combat'. Do you mean combat in FTL? How would it be different from non-FTL combat other than longer ranges and higher speeds being involved?

Also: Me want new Spaceships! When can have?

Infojunky 02-14-2009 06:48 PM

Re: GURPS Spaceships Series
 
Non-Newtonian combat.....

Langy 02-14-2009 07:49 PM

Re: GURPS Spaceships Series
 
So you want combat at relatavistic velocities? Sounds a bit silly, but okay - I can see how some extreme superscience ships might need it. I have doubts David Pulver'll include it in the Spaceships series, though - I don't think any of the planned books have much to do with that.

Agemegos 02-14-2009 08:09 PM

Re: GURPS Spaceships Series
 
Quote:

Originally Posted by Langy
So you want combat at relatavistic velocities? Sounds a bit silly, but okay - I can see how some extreme superscience ships might need it. I have doubts David Pulver'll include it in the Spaceships series, though - I don't think any of the planned books have much to do with that.

Infojunky might be thinking of engines that impart a speed rather than an acceleration.

dataweaver 02-14-2009 09:06 PM

Re: GURPS Spaceships Series
 
Think "Star Fleet Battles" - or the original Star Trek series, before NextGen & co. started retconning it.

More generally, Warp Drive does operate on a speed-based system rather than an acceleration-based one - and it tends to be directional: whatever direction you're pointing, that's (almost?) always the direction you're heading. Building an alternate map-based combat system where movement operates more like naval ships and/or aerial fighters would serve the purpose of allowing for Star Wars style space battles, and could also be scaled up to FTL speeds and distances in order to address warp combat.

Ashrem Bayle 02-15-2009 02:02 AM

Re: GURPS Spaceships Series
 
Ooh! I didn't know mechs (legs) were going to be covered in #4. That's awesome!

Now if #3 would come out, we could start counting down the decades until we see #4. I'd get excited by some of the other ones too, but then, I fear I'll be to old to roll the dice before they come out.

:(


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