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-   -   GURPS Spaceships Series (https://forums.sjgames.com/showthread.php?t=27575)

laserdog 05-09-2008 09:55 AM

Re: GURPS Spaceships Series
 
Quote:

Originally Posted by Ghostdancer
Having been in on this play test, although not much I had familial issues through most of it:( this book IS awesome, and so is David. Seriously one of the nicest guys I have ever chatted with online, obscenely congenial describes it to a tee.

Does that mean you got your comp copy? Or are you just referring the draft we got?

(Hasn't gotten his comp copy yet.)

Christopher R. Rice 05-09-2008 12:11 PM

Re: GURPS Spaceships Series
 
Quote:

Originally Posted by laserdog
Does that mean you got your comp copy? Or are you just referring the draft we got?

(Hasn't gotten his comp copy yet.)

Me either, it doesn't seem to be up yet. But I remember the fun stuff that went on in the playtest even if I couldn't participate as much as I wanted. :(

I really can't wait for the rest of this series, to test how easy it was I got my baby sister to create a test spaceship with book 1, and then I ran her through a combat. Not only did she build a very efficient craft, she also understood the basic gist of combat. Before that she never played any sort of simulation game or RPG. This gives me a lot of hope for running off-the-cuff sci-fi one-shots, seriously if the rest of the books are this easy to use... *looks wistful*

Ghostdancer

elrics 05-09-2008 01:15 PM

Re: GURPS Spaceships Series
 
Quote:

Originally Posted by Gauthic
Is it there yet? Is it there yet? Is it there yet? Is it there yet?
heh, sorry :)

It's there now. :)

El Guapo 05-09-2008 02:16 PM

Re: GURPS Spaceships Series
 
It's mine! Looks like I'll be busy for the next few hours.

Agemegos 05-10-2008 01:25 AM

Re: GURPS Spaceships Series
 
Bought. Downloaded. Printed. Bound. Read.

damon 05-10-2008 08:14 PM

Re: GURPS Spaceships Series
 
Quote:

Originally Posted by Agemegos
Bought. Downloaded. Printed. Bound. Read.

commentated?

Agemegos 05-10-2008 08:55 PM

Re: GURPS Spaceships Series
 
Quote:

Originally Posted by damon
commentated?

Since you insist:

http://forums.sjgames.com/showthread.php?t=39872

Peter Knutsen 05-11-2008 05:41 AM

Re: GURPS Spaceships Series
 
Quote:

Originally Posted by David L Pulver
Not entirely - depends on editorial decisions. But last I heard the planned order for the next few books is:

1) Traders and Liners
2) Warships and Space Pirates
3) Fighters and Carriers
4) Exploration Ships

The first one is the only one that doesn't excite me. I just can't get excited about cargo-carrying ships, sorry. Engines, and reaction mass tanks, and cargo space, in a variety of ratios to each other. Where's the fun?

The later three, however, sound really exciting. (And I have an old list which says that #5 will be about mining and industry, which also sounds more fun than just moving stuff.)


(Granted, for a lower-tech setting, knowing what people are actually able to do, in terms of climbing out of gravity wells, and how much they can carry when they do it, and how fast they can get from place to place once they've climbed, and where they can then land, and if they can et back up again, is quite useful if you're trying to derive a setting from the technological constraints, and GURPS Spaceship's mass-based design system is the first easy-to-use way to get objective answers to such questions. But how well does the system actually cope with low-TL ships? It's been a couple of months since last I read it...)

dataweaver 05-11-2008 10:07 AM

Re: GURPS Spaceships Series
 
They're not particularly exciting, no; but they're the sort of thing that few space settings can do without. I mean, how can you have pirates if you don't have cargo ships for them to raid?

Note that I'm not talking in terms of cargo ships for the PCs. One or two of them might be appropriate for that role (such as the tramps); but for the most part, cargo ships are NPC-oriented. That doesn't make them any less valuable to the setting. (Personally, I've been getting fed up lately with settings that focus exclusively on the "cool stuff" that relates to the player characters and their opposition, and completely neglects the basic staples that are needed to make the setting work.)

Highland_Piper 05-13-2008 03:53 AM

Re: GURPS Spaceships Series
 
Quote:

Originally Posted by David L Pulver
Not entirely - depends on editorial decisions. But last I heard the planned order for the next few books is:

1) Traders and Liners
2) Warships and Space Pirates
3) Fighters and Carriers
4) Exploration Ships
I would be happier if #3 was as stated in GURPS Spaceships Pg. 4 Introduction "About the Series" Fighters, Carriers, and Mecha

Unless the series has changed (and I missed the post) the list was roughly

1) Spaceships
2) Traders, Liners, and Transports
3) Warships and Space Pirates
4) Fighters, Carriers, and Mecha
5) Exploration and Colony Spacecraft
6) Mining and Industrial Spacecraft
7) Strange and Alien Spacecraft
8) Sentient Spacecraft

Granted I don't know how the new Mecha rules are going to be like but I hope it will be something like the GURPS Mecha so you can build an array of mechs.

I'm also really excited for #5 Exploration and Colony Spacecraft!

Although now with GURPS Spaceships 2: Traders, Liners, and Transports out I have enough to do a bit more detailed Sci-Fi campaign.


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