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-   -   Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview) (https://forums.sjgames.com/showthread.php?t=26001)

jeff_wilson 04-30-2013 01:26 PM

Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview)
 
Quote:

Originally Posted by Keiko (Post 1569045)
Just out of curiosity, why not?

Giant spiders are squeamish about kinky mammal sex.

vicky_molokh 05-01-2013 03:43 AM

Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview)
 
Quote:

Originally Posted by jeff_wilson (Post 1569654)
Giant spiders are squeamish about kinky mammal sex.

'Kinky' is the understatement of the year, particularly when taken together with the fact that the possibility of playing the other one of the two mentioned templates is carefully not denied.

Not, it's about repulsion from a model whose one and only purpose is to be miserable, even in craved things. And the Regrowth. But this is rapidly exiting the bio-tech topic, unlike the issue of having hidden UBs built into template costs.

sir_pudding 05-01-2013 06:37 PM

Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview)
 
Quote:

Originally Posted by vicky_molokh (Post 1570002)
unlike the issue of having hidden UBs

That's a general problem with Very Rapid Healing.

vicky_molokh 05-02-2013 01:28 AM

Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview)
 
Moving further tangents on 'why wouldn't you play' into the thread that was started as the tangent's extension earlier.


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