Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview)
Phil,
I just want you to know that your dedication to and support of the THS line in the 4e is outstanding. I have all the 3e books and a couple copies of Changing Times as well as color copies of the stuff you posted on your website. Brilliant. Well done. Thank you. Very truly yours, Ryan |
Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 2b: Chapters 1 & 2)
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Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 2b: Chapters 1 & 2)
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Smites self vigorously. Brain like a sieve. |
Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview)
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Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 6: Chapter 6)
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Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 7: Chapter 7)
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Furthermore, the vignettes in Bio-Tech presenting polykeratin feature Dr. Mara Omokage, a well-known villain in TS. Max |
Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 7: Chapter 7)
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David wrote some cool vignettes for the 3e version of Bio-Tech, which evidently made reference to a setting he was already thinking about. That setting became Transhuman Space, which was developed over multiple books, each of which was revised, playtested, hacked about, and tweaked for coherence, logic, and consistency. Then the 4e version of Bio-Tech came along, which could and did use some stuff from the 3e edition and add some more, but which wasn't, so far as I know, contracted to be consistent with Transhuman Space. It probably is, mostly - but apart from anything else, even where it borrows, it may correct some material in TS that the authors now consider to be dubious. So it's a handy reference, but not a guide to TS canon. |
Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 7: Chapter 7)
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Still, the Incubus uses polykeratin implants, so I'll take it and run. Quote:
So, you're right that many things have changed from Bio-Tech to TS, and that the vignettes cannot be considered a guide to TS canon. They're still a good read, though, and I actually preferred the TSA as a totalitarian, socialist ultra-tech super-power rather than the poor, hodge-podge alliance of Third World countries described in TS. Just look at the vignette describing the Birth Control Virus: "... if the Third World can't be bothered to control their population growth, I guess we'll have to it for them" (Dr. Tse Chang addressing the Genetic Planning Council). Genetic Planning Council? The TSA having the know-how and the clout to spread a Birth Control Virus to control world-wide population growth? Not very canonical, I grant you, but in my view much more interesting than a weak alliance of socialist intellectual property thieves, and could make for an interesting "alternate-reality" TS campaign. Thanks for your input, and thank you for starting this thread to begin with. It's nice to have "normal" GURPS and TS as compatible as possible. Take care. Max |
Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 7: Chapter 7)
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Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 7: Chapter 7)
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Okay, that explains a lot of things for me. Thanks. Max |
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