[Fantasy] Price of Commodities
In building my own fantasy world, I came to the realization that there are commodities in the world which do not have a price listed in either the Basic Set or in Fantasy (I don't have Banestorm, so I don't know if they're listed there). Can anyone give me a rough estimate, in GURPS $, how much some of this stuff would cost?
Commodities: 1 lb wheat 1 lb barley 1 lb rye 1 lb rice 1 lb potatoes 1 lb flour 1 lb linen 1 lb cotton 1 lb iron 1 lb copper 1 lb tin 1 lb bronze 1 lb brass 1 lb steel 1 lb coal 1 lb wool cow goat pig sheep 1 acre farmland 1 cord wood Thanks in advance. |
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For the animals, I'd suggest taking ponies or donkeys as an example, and untrained dogs for the smaller ones (such as sheep). Oh, and potatoes would be unavailable in a truly medieval-europe fantasy world, of course. :-) |
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Bill Stoddard |
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In premodern societies, the great majority of most people's budgets goes for food—over 50% for sure, and 75-80% is not unlikely. So let's say $105 a month for the laborer. Premodern diets are monotonous by our standards: the society has a staple grain, or a couple of them, and most of what people eat at every meal is that one grain. To a first approximation, you can treat them as eating only that grain, and calculate its price per weight, and then figure other foods are cheaper or dearer. So let's say that our poor laborer is not supporting a family—he doesn't make enough to afford a wife. He buys food only for himself. He gets two pounds of barley a day—he's not rich enough to eat wheat. That's 62 pounds a month. $105/62 = $1.70/pound for barley. Or probably anywhere from $1.50 to $2.00, given that we're only doing a crude estimate. I might go for barley being $1.50 and wheat $2.50, or somewhere around there. Bill Stoddard |
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In "Tilting at Windmills" S. E. Mortimer presented decent approximations for the cost of various grains and flour.
http://www.sjgames.com/pyramid/login...e.html?id=4363 In On Inns Taverns and Alehouses there are costs for drinks and accommodation. All these articles seem to be both internally consistent and consistent with Low Tech. http://www.sjgames.com/pyramid/login...e.html?id=5435 This one gives a better understanding of the agricultural working year. http://www.sjgames.com/pyramid/login...e.html?id=5729 Why bother reinventing the wheel . Pyramid invariably has an article that does a better job. |
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You'd be surprised how much leisure time the typical peasant had. Even the serfs. Read trhe Pyramid articles.
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Ahm, what I wanted to say... yes, use history books. But when the campaign starts, define a canon for your campaign and keep it, whatever you may find out later.
You'd have lots of pointless discussions otherwise. ;-) |
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I think that this had come up in a previous thread, but be that as it may, here's a couple of links, since that old thread isn't helping you right now: http://www.fordham.edu/halsall/sourc...valprices.html http://faculty-staff.ou.edu/H/Kennet...s-1/prices.htm If you want to work in round numbers, you can use a rough equivalent of GURPS $4 = 1d (or one British penny). GURPS $1 is about one farthing (four farthings to a penny). I went through a lot of crap trying to come up with an "equipment list" on my own. I ironed out what was acceptable for my uses and stuck with it. Trying to "fiddle" with it only gave me a headache, but that's just me. I'm not looking for true historical accuracy, just the illusion of it. :) Also, I agree that internal consistency is key. Blip the Inviso-Chimp |
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