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-   -   Weapon breakage from a thrust (https://forums.sjgames.com/showthread.php?t=201224)

Varyon 12-04-2024 07:10 AM

Re: Weapon breakage from a thrust
 
Quote:

Originally Posted by Flowergarden (Post 2544236)
For me weapon breakage is needed when you fighting ogres or something. When two ST 10 people fight... I don't think weapons would break that much. Even with medieval steel. Edge damage - yes. Full breakage would be more of a cumulative effect. And it's kinda is with this system. But with big ST... Scaling weapons doesn't give you additional DR, so they break sometimes too fast (never seen ST 30 person thou, can't be sure)

Larger weapons being proportionally more fragile is realistic, at least if they are made of the same materials. You could change this if you wanted something more cinematic - treat the DR guidelines as being for weapons with MinST 10, then scale DR linearly with MinST (so MinST 15 weapons have 1.5x the listed DR). You can also change to scaling HP linearly with MinST (normally it scales as the 2/3 power of MinST - weight scales with MinST squared, and HP is the cube root of weight).

Plane 12-04-2024 04:17 PM

Re: Weapon breakage from a thrust
 
instead of HT-rolls like in Pyramid why don't we just track damage to a weapon's HP or ablative DR ?

Varyon 12-04-2024 09:31 PM

Re: Weapon breakage from a thrust
 
Quote:

Originally Posted by Plane (Post 2544309)
instead of HT-rolls like in Pyramid why don't we just track damage to a weapon's HP or ablative DR ?

That's what the previously-linked system does, giving weapons a chance to be damaged on a Parry, and following normal rules for damage to items.


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