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-   -   Low-Tech Survival Skills (https://forums.sjgames.com/showthread.php?t=201222)

Flowergarden 12-07-2024 12:44 PM

Re: Low-Tech Survival Skills
 
Quote:

Originally Posted by acrosome (Post 2544610)
[*] Traps, if not covered by Survival[*] PS (Tanner) if not covered by Leatherworking

Small traps are coverd by survival, big one are covered by traps (low tech companion 3)
Tanner isn't covered but defaults to leatherworking -3

stranger38 12-10-2024 09:53 AM

Re: Low-Tech Survival Skills
 
Quote:

Originally Posted by dcarson (Post 2543998)
Housekeeping covers basic cooking, sewing etc. So that instead of the seperate skills might be more useful.

Housekeeping in our games is the most important skill haha. nothing beats it.

RGTraynor 12-10-2024 01:01 PM

Re: Low-Tech Survival Skills
 
Quote:

Originally Posted by malloyd (Post 2544079)
Maybe a point, to give you something to insist you actually know about the concepts of sterility, shock and heat stroke. The problem is basically the same as Physician though: it's difficult to use on yourself, [especially] when you really need it. Essential for a group situation, but maybe not worth spending the points you might need for something with a higher percentage change of helping for an individual.

Coming late to the party, but I agree. The prudent bushwhacker relies more on not getting hurt and not eating the poison berries than on fixing themselves up when they do. All my years of group camping -- and with my medical knowledge and the paramedics' crash kit I'd have with me -- I had to deal with a serious situation exactly once.


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