Re: Low-Tech Survival Skills
Predicting the weather is Weather Sense/TL if I remember correctly
|
Re: Low-Tech Survival Skills
Quote:
I actually do think you might get more out of Pharmacy (Herbal), which you can prepare in advance and in the absence of other people to give you the most horrible contagious diseases is mostly helping with less debilitating stuff you probably can function with. Quote:
|
Re: Low-Tech Survival Skills
Quote:
I just realized I forgot Camoflage, so I'd put [2] from Knife on that rather than Swimming. |
Re: Low-Tech Survival Skills
Quote:
Lack of Swimming skill has ended many an adventurer's life, but if you're confident you won't be needing it (you'll just be staying on the shore/bank and won't be trying to ford any rivers), you could probably get away with not having it. |
Re: Low-Tech Survival Skills
Knife isn't about using knife as a tool: its about using it as a weapon. I think survival will cover all uses of it that aren't stabbing large animals to death, and you have have spear for that.
Armory to make the spear and atlatl might be a good idea though. I'm not sure how useful climbing really is here either. Is it for running away from bears and wolves? I doubt there will be much fruit. |
Re: Low-Tech Survival Skills
Quote:
Quote:
|
Re: Low-Tech Survival Skills
Quote:
Sewing I would probably change to leather working, for tanning and making boots If you want you can take tactics, maybe even optional specialization (hunting) but for me it's too much And bow is better than spears throwing. Accuracy, range, damage and ammo weight at least. And most crafting rolls would be with a bonus for easy task. So, something like that Survival [12] Area Knowledge [4] Carpentry [4] Fishing [4] Housekeeping [4] Leatherworking [4] Knife [1] Stealth [2] Machinist [4] Tracking [4] Bow [4] + Armoury missile weapons [2] Spear [2] Climbing [2] Swimming [1] Gardening [2] Artist (pottery) [2] First Aid [2] |
Re: Low-Tech Survival Skills
Quote:
|
Re: Low-Tech Survival Skills
Quote:
|
Re: Low-Tech Survival Skills
Quote:
Because if you have to make them then Machinist/TL0 might be needed just to start. And then, yes, Carpentry, or even better Armoury (Missile Weapons). Slings are damned easy to make. I have made them out of jute cord. But you need Survival to make cordage. Trapping is also the most energy efficient way to get protein, and I think that Survival covers trapping, but if not then Traps. But if you have Armoury then go for a Bow instead of a sling- they are better, though they take more work to make. Probably Axe, yes. You can use it with a one-handed club, too. Knives are probably more useful than an ax, but you don't actually need Knife skill for survival uses of a knife. Throwing Stick might be handy. First Aid (or something that defaults to it like Physician) is a must, no matter what. Then Navigation or Area Knowledge, obviously, to get back home. But if you get to start with equipment then you don't need much more than Guns (Shotgun)/TL8 and Survival/TL8. The latter would probably come with a GPS. :) Edit-- I see now that you mean for long-term survival, and it seems to be implied that you do not start with equipment. In fact, you might be plopped down naked. I'll also assume that you are dropped into unfamiliar surroundings so that Area Knowledge is not available.
Of course, I'm also tempted to just put all 60 points into Survival, since almost anything else I might need could arguably default from it, especially if Survival covers trapping. Survival-25 has to be pretty awesome. |
| All times are GMT -6. The time now is 01:26 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.