Re: Low-Tech Survival Skills
For the sake of simplicity then, let’s assume that there is no civilization to rejoin in whatever area. Walking back to civilization is like a cheat code, it makes the challenge too easy.
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Re: Low-Tech Survival Skills
all 60 points in Survival. With Survival 25 I can survive forever.
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Re: Low-Tech Survival Skills
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Wooden "treenails" were pretty much the norm at TL2. If you have access to reasonably straight saplings, you don't need to whittle or turn dowels. Someone living solo in the wilderness with just a few months before Autumn would do better to create a small, weatherproof shelter like an improved lean-to, however, and spend the bulk of their time foraging and preserving food. Access to a reliable, clean, defensible water source and a defensible, windproof, waterproof shelter are the first priorities, however. Machinist/TL0, as others have mentioned, is also a handy skill, since it covers things like flint, horn and bone-working. Since metal is going to be scarce and you lack the tools, forge and fuel to do metalworking, it will be hard to keep TL2 hardened bronze or copper or unalloyed iron tools in good condition. That makes stone and bone tools a more available option. Masonry is also a potentially useful skill if you have access to clay and the ability to make mud bricks. Do like the Anasazi did and build a mud brick building under a rock outcropping. |
Re: Low-Tech Survival Skills
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Re: Low-Tech Survival Skills
Assuming that you're staying in the wilderness:
Survival [8] Area Knowledge [4] Carpentry [4] Fishing [4] Cooking [4] Sewing [4] Knife [4] Stealth [4] Machinist [4] Tracking [4] Traps [4] Spear Throwing (Atlatl) [4) Spear [4] Climbing [4] |
Re: Low-Tech Survival Skills
That’s pretty solid! Masonry might also be a safe bet.
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Re: Low-Tech Survival Skills
In the interest of catchall shortcuts:
Survival!-12 [Anything+2 / 60 points] |
Re: Low-Tech Survival Skills
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Re: Low-Tech Survival Skills
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Re: Low-Tech Survival Skills
I would really strongly recommend First Aid. I'm torn on Naturalist as it has a lot of overlap with Survival. However, I think a bit of it to help with things like predicting the weather and things like finding caves, useful plants, and so on is worthwhile.
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