Re: TL2 Fantasy Tips
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Survival in a mountainous/hill cold terrain: Survival (Mountains) Survival (Arctic) Climbing Hiking Skiing (if the terrain is frequently snowy) Skating (if there is call for travel across ice) Navigation/TL (Land) Weather Sense (for TL4 or less) Meteorology/TL (for TL 5 or more) First Aid/TL is useful for nearly ANY campaign. Area Knowledge of the terrain is invaluable but often not part of the scenario. Take Animal Handling for the right sort of animal if you've got them, and Riding if you can ride them, or Teamster if they pull your vehicle. Take an appropriate Driving/TL skill if you've got high-tech land vehicles. |
Re: TL2 Fantasy Tips
Sounds good. I am thinking of compiling a list of skills that should be used a lot in the game.
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It sounds like you want to lean into a gritty, equipment-limited survival theme, with both underground and wilderness environments. I advise making sure your players feel fully informed about the game style you want to run. In particular, assumptions about the availability of magical light (and enforcement of low light rules), of magical healing, and of the possibility/likelihood of character death should be communicated up front.
You might also want to put together kits or packs for sale that both communicate the survival theme, and simplify the players' equipment decisions. For a TL3 dungeon setting, I did the following: dr = Greek drachmae = $1 GURPS Delver’s Sack 100 dr 25.5 lbs Bedroll (20 dr, 4 lbs); Bottle, leather (2 dr, 0.5 lb); Personal basics (5 dr, 1 lb); Rations, standard (1 week - 40 dr, 15 lbs); Sack (30 dr, 3 lbs); Torch, cheap x2 (6 dr, 2 lbs). Delver’s Basic Pack 195 dr 35 lbs Backpack, canvas (60 dr, 3 lbs); Bedroll (20 dr, 4 lbs); Bottle, leather (2 dr, 0.5 lb); Candle, tallow (1 dr, 1 lb); Lamp oil, 3 pints (6 dr, 3 lbs); Oil lantern (40 dr, 2.5 lbs); Personal basics (5 dr, 1 lb); Rations, standard (1 week - 40 dr, 15 lbs); Rope, light 60’ (10 dr, 3 lbs); Torch, good x2 (14 dr, 2 lbs). Delver’s Deluxe Pack 370 dr 68.25 lbs Backpack, frame (100 dr, 10 lbs); Candle, wax (5 dr, 1 lb); Grappling hook (20 dr, 2 lbs); Iron Spikes, 4 (16 dr, 3 lbs); Lamp oil, 5 pints (10 dr, 5 lbs); Oil lantern, hooded (60 dr, 3 lbs); Personal basics (5 dr, 1 lb); Rations, standard (2 weeks - 80 dr, 30 lbs); Rope, light 60’ (10 dr, 3 lbs); Sleeping furs (50 dr, 8 lbs); Torch, good x2 (14 dr, 2 lbs); Waterskin (10 dr, 0.25 lb). Group Delve Pack 492 dr 91 lbs Crowbar (20 dr, 3 lbs); First Aid Kit (50 dr, 2 lbs); Group Basics (50 dr, 20 lbs); Pickaxe (70 dr, 8 lbs); Pole, 6’ x2 (10 dr, 6 lbs); Sack x2 (60 dr, 6 lbs); Shovel, wooden (12 dr, 6 lbs); Tent, 6-man (220 dr, 40 lbs). |
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This can make a lot of difference to the sort of things to be found in an ancient dungeon. |
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