Re: Mission X: Launching in 2025
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Fast to the table, fast AT the table, and enough abstraction that yes, you can still get the expected effects. Like one of the first things we brought out was a player in the test game decided to pack a full-auto grenade launcher. If you know regular GURPS, that's a "OK, everyone get pizza while we resolve all this" sort of thing. We've got a way of handling this that makes it just another Tuesday. |
Re: Mission X: Launching in 2025
This is the only GURPS product that I'm looking forward to.
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Re: Mission X: Launching in 2025
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Re: Mission X: Launching in 2025
I am, as of now following the kickstarter. As with everything Douglas does, I am sure this will pack a punch, in quality and novelty. Looking forward to it.
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Re: Mission X: Launching in 2025
Looking forward to it.
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Re: Mission X: Launching in 2025
Impatient ! Very much ! Really !
KS alarm is on. Regards. PS : your gurps "version" is what I was waiting for a long time. I'm a big gurps fan since late 80s, especially 3e (less for 4e, I admit), and lately, in my rpg club I tried to get my players to play gurps but it was a failure because the trend is to soft/light/easy rpg and they wrongly feel/think gurps is the opposite of that. In the description you give of your game, it seems that you're looking for a compromise, keeping the best of both worlds, and I really like that! I can't wait to find out more! |
Re: Mission X: Launching in 2025
Looking forward to it!
Maybe it is also the spearhead for a new Space Opera line too. |
Re: Mission X: Launching in 2025
I’m pleased you’re using Cumulative Injury, in some form, but I am really pleased to hear about a smoother automatic weapons resolution. The timing seems good, too; I expect to wrap up an eight year campaign sometime next year, and want to do a space-action type game next.
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