Re: What would you change in your Gurps character
Quote:
EDIT: Here's my munchkin plan: Damage Resistance 1 (Limited Use, 1/day, -40%; Unreliable 11, -20%; Costs Fatigue, 9 FP, -45%; Immediate Preparation Required, 1 hour, -75%; Accessibility, Useless under stress, -60%; Backlash, Euphoria, -30%; Limited, Crushing iron, -80%; Partial, Left hand only, -80%; Temporary Disadvantage, ST -8, -80%; Absorption, +100%; Extended Duration (Absorption), Permanent, Irreversible, +300%; Cosmic, Can absorb own damage, +50%; No Signature, +20%; Tough Skin, -40%) [1] + Wild Talent 1 (Backlash, Unconsciousness, -200%; Cosmic, Can use absorbed points, +50%; Retention, +25%; Wild Ability, +50%; Costs Character Point, ×1/5) [1]. 2 points. — Spend a few days tentatively hammering at your left pinkie to work off all the limitations and add levels plus "Cosmic, Can improve skills". Absorbed points are cosmic and permanent so will never fade away and can never be taken away. Buying Unusual Background (Cosmic) [50?] will be challenging. Quote:
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