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-   -   What would you change in your Gurps character (https://forums.sjgames.com/showthread.php?t=200751)

munin 11-30-2024 06:20 PM

Re: What would you change in your Gurps character
 
Quote:

Originally Posted by TGLS (Post 2543882)
… Affliction (Modular Points* +250%, Permanent +300%) [65] … Then in a few days I'd have all of it back.

This needs Cumulative, +400% to be useful. And probably a power source to justify it. And probably an Unusual Background to justify that.

EDIT: Here's my munchkin plan: Damage Resistance 1 (Limited Use, 1/day, -40%; Unreliable 11, -20%; Costs Fatigue, 9 FP, -45%; Immediate Preparation Required, 1 hour, -75%; Accessibility, Useless under stress, -60%; Backlash, Euphoria, -30%; Limited, Crushing iron, -80%; Partial, Left hand only, -80%; Temporary Disadvantage, ST -8, -80%; Absorption, +100%; Extended Duration (Absorption), Permanent, Irreversible, +300%; Cosmic, Can absorb own damage, +50%; No Signature, +20%; Tough Skin, -40%) [1] + Wild Talent 1 (Backlash, Unconsciousness, -200%; Cosmic, Can use absorbed points, +50%; Retention, +25%; Wild Ability, +50%; Costs Character Point, ×1/5) [1]. 2 points. — Spend a few days tentatively hammering at your left pinkie to work off all the limitations and add levels plus "Cosmic, Can improve skills". Absorbed points are cosmic and permanent so will never fade away and can never be taken away. Buying Unusual Background (Cosmic) [50?] will be challenging.

Quote:

Originally Posted by Rupert (Post 2543962)
… Then look for a way to buy Longevity or Extended Lifespan (probably the former, as seems less likely to draw unwanted attention than looking only 50 when I'm 100 will).

Longevity is a long slide into senility, something like 80 years below IQ 6.


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