Re: What would you change in your Gurps character
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Most of us should add a Quirk, like a new weird interest or something, and pick up Independent Income [1]. Then we can just do nothing but pursue our odd interests all day long. |
Re: What would you change in your Gurps character
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Re: What would you change in your Gurps character
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I guess Average Wealth people don't really own their homes, or, at least, don't have significant equity in them. It's the Average character being an 18-year-old ready for military service thing. Plenty of mundane and actually real people in their forties* do own significant equity in their homes, though, so Independent Income would yield a lot more for them. *My guess for the median age of forumites. |
Re: What would you change in your Gurps character
As Icelander suggested... due to my already low point total I would take one point each out of Hobby Skill (GURPS) and Writing (plus take a quirk) and put it into independent income. 36% of my starting wealth (assuming I am still at Wealth (Struggling)), means I get $3,600 per year! Not the worst, but $3,600 per year is not too shabby for free cash. Could always scrounge together some extra points for extra monthly income. I mean, hey, imagine all the GURPS PoD books I could get every month with $300! XD
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Re: What would you change in your Gurps character
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And perhaps develop an adventurer's combination of Curiosity and Xenophilia, so that one would constantly find oneself interrogating irate strangers on how they came to be here, what their native lands are like, and if they've eaten any bugs, what do they taste like? |
Re: What would you change in your Gurps character
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Re: What would you change in your Gurps character
No, I don't think you're unique. I'm pretty satisfied with myself as a character. Obviously if I was given more points to spend how I want I could add things. Magic powers or a couple more wealth levels. But I'm quite happy with my current character sheet.
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Re: What would you change in your Gurps character
I'd start with a simple change, one that doesn't cost with points in and of itself - rub out the age listed and write in a new age 20-30 years lower. Then look for a way to buy Longevity or Extended Lifespan (probably the former, as seems less likely to draw unwanted attention than looking only 50 when I'm 100 will).
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Re: What would you change in your Gurps character
Serendipity (Game Time +0%) is a great start. If I need to get disads, I'd look at Mundane Background and Dependent (what's a Disadvantage for my Player isn't necessarily a disadvantage for me).
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Re: What would you change in your Gurps character
If I were a character in my own GURPS campaign multiverse I would want to pick up Regeneration (regular) and Unaging. Those two advantages are the pre-requisite traits for all other meta human powers within the setting and in the long run I will be far better off. I’m not sure what I would drop to acquire them though.
In a realistic setting I would probably stay the way I am, mainly because I can’t be bothered going through the thought exercise of trying to figure it out. 😝 |
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