Anarchy in Atlantis (OC)
Repost character sheets in this thread before we start the campaign proper. Be sure to restate your character’s goals. Private message me an e-mail address so I may add you to the dice log for this campaign.
As a private and personal thing to do; Note (in your own stuff, not here) your primary skills, the ones you have the most points in, the ones with highest levels. Then read their Basic Set descriptions, noting their modifiers. Write down that info so where you can easily access for future reference. Make sure you know what your primary skills specifically do. Do the same thing for your best or most important equipment - especially the tools/weapons for your primary skills. You should probably do the same for the Advantages and Disadvantages that you expect to come up the most in-play, too. |
Re: Anarchy in Atlantis (OC)
Here is a PDF version of my character sheet.
I was thinking the goals could be along the lines of, "Recover Memories" and "Go get revenge on whoever erased my memories." |
Re: Anarchy in Atlantis (OC)
https://www.dropbox.com/scl/fi/5tazx...=mikey2wd&dl=0
Dropbox PDF of Repairman Jack His IMMEDIATE goal is to keep he and his Papa alive and eating regularly. Next level goal is to keep the physical plant of Atlantis up and running (and make some money will doing so). Longer term goal will end up waiting to see how the campaign goes. |
Re: Anarchy in Atlantis (OC)
Here's a character sheet.
Goals: Long-term: Revolution Medium term: find out what happened to her brother (Probably corporate security, maybe something magical, maybe he disappeared voluntarily, point is he's gone and she misses him) Short-term: get better at dealing with computers, mundanely and magically Perennial: Get a secure space to pursue long-term artistic and/or magical projects in |
Re: Anarchy in Atlantis (OC)
Voice (Aaron Hanson)
Goals:
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Re: Anarchy in Atlantis (OC)
If the fifth player does not post here soon, I declare that we’re dropping them and starting the campaign without them.
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Re: Anarchy in Atlantis (OC)
I found where the missing point went, I thought I had 50 in skills I had 49, so bought 1 more 1pt skill
I also bought her two pairs of glasses The rest is as before, thanking Dalillama greatly for the reformatted sheet and gear list. Callsign - Breeze Name - Brianna McCloud Goals Long term - Marry a Prince and retire to a life of ease and residing over the best parties Medium Term - Get a new place to live, like a Winnebago Learn to fly, get access to a plane Meet (and possibly slay) awesome monsters no-one has before Short term Hang out with friends and continue trying to eat and such === ST 11 [10]; DX 14 [80]; IQ 11 [20]; HT 12 [20]. Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 12 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]. Language (English) [0] CF: Western [0] Advantages: Combat Reflexes [15]; High Pain Threshold [10] Disadvantages: Bad Sight (Farsighted, Mitigator (Correctable) [-10]; Chummy [-5]; Easy to Read [-10]; Gluttony [-5]; Laziness [-10]; Short Attention Span (15 or less) [-5]; Slow Riser [-5] Perks: Off-Hand Weapon Training (Pistol) [1]; Cheaper Gear (Guns) [1]. Quirks: Dislikes walking [-1]; Dislikes carrots and other 'rabbit food' [-1]; Mildly callous - got to break a few eggs to make an omelet [-1]; Thinks monsters can be cool, mild xenophilia [-1]; Mild overconfidence [-1] Skills: Computer Operation (E) IQ [1]-11; Driving (Motorcycle) (A) DX-1 [1]-12; Stealth (A) DX [1]-13; Brawling (E) DX+2 [4]-16; Judo (H) DX-1 [2]-13; Armoury (Small Arms) (IQ/A) [2]-11; Fast-Draw (Ammo) (DX/E) [1]-15; Fast-Draw (Pistol) (DX/E) [1]-15; Guns (Pistol) (DX/E) [8]-17; Holdout (IQ/A) [4]-12. Camouflage (IQ/E) [1]-11; Escape (DX/H) [2]-13; Lockpicking (IQ/A) [2]-11; Running (HT/A) [4]-13; Shadowing (IQ/A) [2]-11; Knife (DX/E) [1] 14; Dancing (DX/A) [1] 13; Acrobatics (DX/H) [1] 12; Carousing (HT/E) [1]-12 Techniques: Dual-Weapon Attack (Pistol) at Guns (Pistol) [5]; Retain Weapon (Pistol) at DX+2 [3]. [130] + [25] + [2] + [40] + [8] - [50] - [5] = 150 Weapons: ($2612) 2 H&K USP .40 S&W ($616 ea.) in fast-draw holsters ($400 ea); +2 Fast draw 2d+2 pi+, Acc 2, 160/1800 2.3 lb, Rof 3, 13+1 mag, Bulk -2 Rcl 2 Glock 27 ($480) in concealed holster behind back. ($100) +1 Holdout, -1 Fast Draw 2d+1 pi+ Acc 1, Bulk -1, 9+1 mag Armor: ($650) Helmet ($150) DR 6 vs crushing, 3 otherwise, Motorcycle armor ($200) I'd treat it as equivalent to riot armor, DR 3 on torso and arms Motorcycle Boots ($300) Other Gear: ($14,880) Motorcycle ($12k) (Electric might be easier to keep fueled, I dunno what the petrol situation here looks like) Saddlebag ($150): Change of clothes ($50); 4 extra mags for main pistols ($100); 2 extra mags for holdout pistol ($50); Personal Basics ($50); Snacks ($30); Lockpicking set ($50); Field Armory kit ($600); Laptop ($1500); Smartphone ($300); 2 pairs glasses ($300) Total: $18442 Point auditing Stats 130 Advantages 25 Perks 2 Disads 50 Techniques 8 Skills 10 1pt skills 5 2pt skills 3 4pt skills 1 8pt skill 10+10+12+8 = 50 2 bullet expended |
Re: Anarchy in Atlantis (OC)
Alright, send me a PM with the e-mail address I need to add to the dice log.
We can start the campaign soon enough. |
Re: Anarchy in Atlantis (OC)
Quote:
I have 3 players so far who have. |
Re: Anarchy in Atlantis (OC)
All players added. Dice logs does not allow sending out e-mails too fast, sorry.
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