Quote:
Originally Posted by WingedKagouti
(Post 2538606)
It looks like an interesting concept, but also something that should be used from the start of a campaign instead of being added in the middle, so it's not useful to me at the moment.
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I was going to comment about potentially converting an existing character to it, replacing skills with Branches (or Twigs, depending on scope) and Techniques with Leaves, and then merging appropriate Branches into Trunks, but doing some preliminary work on doing that with
Shigran, it's readily apparent that using
Skill Trees calls for a very different approach to skills, and possibly to attributes, as the costs are essentially front-loaded when compared to the default system. This means a character with high attributes and a between [1] and [4] each in a variety of skills in the default system is likely to cost markedly more, with the prices getting closer the more you are invested in a particular skill. For example, Shigran has a lot of skills at the [1] level (relying on his DX 15 to give him a decent skill level). He has a total of [41] in skills under the default system - but converting those skills directly into Branches (and a Twig), this is instead [130]! Consolidating Acrobatics, Climbing, Jumping, and Throwing together into the Athletics Trunk, plus grabbing one level of the Throwing Branch (his Throwing skill was +1 relative to the other 3 skills), drops this down to [110], and also gives him access to a lot more (like swimming, which I was a bit worried about him not having to start with). It's certainly something I'll need to play around with to see how it works out.
Quote:
Originally Posted by Prince Charon
(Post 2538612)
Huh. Interesting concept (I haven't bought it yet, but might if my finances improve). I find myself wondering what this would look like if the standard spell-based system were redone with (I assume) Colleges as Trunks, et al.
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Individual spells are arguably focused enough to be Twigs, maybe even Leaves in some cases. You could have a group of closely-related spells as a Branch, and a College as a Trunk, although that latter might be a bit too broad. Roughly speaking, Leaves are equivalent to Techniques, Branches to Skills, Twigs are somewhere in between, and Trunks are akin to lesser, more realistic versions of Wildcard Skills (EDIT: actually, describing them as akin to Talents is probably more appropriate - the way things are written certainly implies that was the idea, although they typically have a lot more skills than Talents would). As noted for Shigran,
Skill Trees would
not mesh well with the typical way mages are built in GURPS (high IQ+Magery and [1] in a bunch of different spells). I do think this system would work rather well for a revamp of my
Wand-based Elemental Magic System; I still need to do a more in-depth dive of it, however.