Armour Blocks Some Dice
The post on partial armour made me think about how armour works in TFT. One problem is that armour can make you invincible against some foes. I wondered if there was a way to implement armour differently in TFT, without particularly making it more complex.
Idea: Armour blocks some damage die rolls, or at least reduces them. Effects:
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Have armor add dice instead.
Cloth armor stops 1d-3 hits. (All of these are never less than zero) Leather armor stops 1d-2 hits. Chain stops 2d-4 hits. And so on. |
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I am sympathetic to the idea that lightly armed combatants could use some help getting their attacks through armor. But I wonder if allowing bypass penalties to the attack roll is better.
I think that this reflects both how armor actually works and how weapons can be wielded to work around armor. Those misericordes worked well, but needed to be aimed carefully. It might be worth capping adjDX at 8 or even 7 for such attacks , to keep high-DX figures from being too advantaged. It should be hard to get past someone's armor! |
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