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benz72 08-28-2024 04:28 PM

Re: 4e Revised
 
Rationalize/standardize all the damage types, to include things like control (from wrestling, whips, binding attacks, &c.)

benz72 08-28-2024 04:30 PM

Re: 4e Revised
 
Quote:

Originally Posted by johndallman (Post 2535902)
I'd like the GURPS Magic system to have a well-defined name, just so that one can talk about magic systems without confusion.

Would Skill-based Magic work to differentiate it from Spells as powers, Path/book & similar?

benz72 08-28-2024 04:37 PM

Re: 4e Revised
 
Quote:

Originally Posted by Donny Brook (Post 2535913)
--snip--

Hobby, Professional and Expert skills should be reworked as a continuum.

And Pickpocket and Sleight Of Hand should be Filch techniques rather than their own skills.

I'd also make Fast Draw (Ammunition) an improvable technique for combat (but not sport or art) versions of weapon skills that take ammunition.

Farmer 08-28-2024 04:54 PM

Re: 4e Revised
 
Quote:

Originally Posted by Donny Brook (Post 2535913)
Tactics and Strategy skill should have compulsory specializations:

Strategy already does. B222. "You must specialize in a type of strategy...".

Tactics sort of already does, but it should be changed in line with your suggestion. B224. "...in small-unit or personal combat". The inference is that it's small unit, land, but really tactics can be on varying scales and modes of combat.

dcarson 08-28-2024 05:37 PM

Re: 4e Revised
 
Quote:

Originally Posted by benz72 (Post 2535937)
And Pickpocket and Sleight Of Hand should be Filch techniques rather than their own skills.

I'd also make Fast Draw (Ammunition) an improvable technique for combat (but not sport or art) versions of weapon skills that take ammunition.

There are several pistol sports where fast draw is part of it or almost all of it.
http://www.fastdraw.org/fd_trying.html

binn05 08-28-2024 05:42 PM

Re: 4e Revised
 
Quote:

Originally Posted by benz72 (Post 2535935)
Rationalize/standardize all the damage types to include things like control (from wrestling, whips, binding attacks, &c.)

That would be nice.

Pursuivant 08-28-2024 06:19 PM

Re: 4e Revised
 
Turn some of the "background skills" like Speed Reading and Typing into Perks.

Use the Hit Location rules from Low Tech Companion III which turn the "Groin" hit location into the Abdomen. Treat the Groin as an independent hit location targeted like the Vitals.

Stop using different words to describe different levels of the same traits. For example, not "Cautious, Cowardice" or "Extra Flexibility, Double Jointed" just Cowardice [-1] to define it a Quirk or Extra Flexibility 2 [15].

Add extra levels of leveled traits where they make sense, like Bad Smell or Disturbing Voice with just a -1 Reaction or Voice with just a +1 Reaction.

Pursuivant 08-28-2024 06:24 PM

Re: 4e Revised
 
Quote:

Originally Posted by TGLS (Post 2535837)
OK, in my 4e revised Slave Mentality would be renamed No Initiative and a little note would be attached to it saying it used to be called Slave Mentality.

I'd call it Low Volition, to make it clear that it's not a combat-related trait.

There should also be different levels of the disadvantage to model different levels of volition. For example, being able to take care of basic needs without being ordered to do so.

It could also be folded into Reprogrammable since the two traits tend to be linked.

Pursuivant 08-28-2024 06:44 PM

Re: 4e Revised
 
Quote:

Originally Posted by dataweaver (Post 2535852)
What would you recommend?

Provide more a more complete set of traits for animals similar to those found in the Animalia animal templates, including Sensory, Sleep/Wake Cycle, Dietary related traits.

Why? Because characters will want to sneak up on/past animals, keep them as pets or possess them and use their senses.

Ditch mental disadvantages for animals unless they're actually documented.

For example, a Lion should have something like Acute Hearing 2, Bad Sight (Motion Sensitive), Colorblindness (Red/Green), Combat Reflexes, Discriminatory Smell, Enhanced Move 0.5 (Ground, Limitation: Costs FP), Increased Consumption 1 (but with Cast Iron Stomach 1 as a limitation, since they can eat carrion, etc.), Parabolic Hearing 2, Restricted Diet (Carnivore), Sleepy 4 and Super Jump 1.

They shouldn't have Laziness - being a wild lion is hard work and lying around when it's too hot to hunt is just a good survival strategy! They can be very active at night and can cover many miles in a day if required.

They might have Compulsive Behavior (Hunting/Pouncing or Territoriality), however.

Give them a full suite of skills. For example, the Basic Set Lion template lacks both Survival and Stealth skills!

Anaraxes 08-28-2024 07:12 PM

Re: 4e Revised
 
Quote:

Originally Posted by dataweaver (Post 2535823)
Kromm's "Ten for Ten" from Pyramid #3/70

The GURPS Wiki has a list of the Ten for Ten by name, with the original source cited, in case someone has those, but not the Pyramid in which they were collected.


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