Re: 4e Revised
Rationalize/standardize all the damage types, to include things like control (from wrestling, whips, binding attacks, &c.)
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Re: 4e Revised
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Re: 4e Revised
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I'd also make Fast Draw (Ammunition) an improvable technique for combat (but not sport or art) versions of weapon skills that take ammunition. |
Re: 4e Revised
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Tactics sort of already does, but it should be changed in line with your suggestion. B224. "...in small-unit or personal combat". The inference is that it's small unit, land, but really tactics can be on varying scales and modes of combat. |
Re: 4e Revised
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http://www.fastdraw.org/fd_trying.html |
Re: 4e Revised
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Re: 4e Revised
Turn some of the "background skills" like Speed Reading and Typing into Perks.
Use the Hit Location rules from Low Tech Companion III which turn the "Groin" hit location into the Abdomen. Treat the Groin as an independent hit location targeted like the Vitals. Stop using different words to describe different levels of the same traits. For example, not "Cautious, Cowardice" or "Extra Flexibility, Double Jointed" just Cowardice [-1] to define it a Quirk or Extra Flexibility 2 [15]. Add extra levels of leveled traits where they make sense, like Bad Smell or Disturbing Voice with just a -1 Reaction or Voice with just a +1 Reaction. |
Re: 4e Revised
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There should also be different levels of the disadvantage to model different levels of volition. For example, being able to take care of basic needs without being ordered to do so. It could also be folded into Reprogrammable since the two traits tend to be linked. |
Re: 4e Revised
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Why? Because characters will want to sneak up on/past animals, keep them as pets or possess them and use their senses. Ditch mental disadvantages for animals unless they're actually documented. For example, a Lion should have something like Acute Hearing 2, Bad Sight (Motion Sensitive), Colorblindness (Red/Green), Combat Reflexes, Discriminatory Smell, Enhanced Move 0.5 (Ground, Limitation: Costs FP), Increased Consumption 1 (but with Cast Iron Stomach 1 as a limitation, since they can eat carrion, etc.), Parabolic Hearing 2, Restricted Diet (Carnivore), Sleepy 4 and Super Jump 1. They shouldn't have Laziness - being a wild lion is hard work and lying around when it's too hot to hunt is just a good survival strategy! They can be very active at night and can cover many miles in a day if required. They might have Compulsive Behavior (Hunting/Pouncing or Territoriality), however. Give them a full suite of skills. For example, the Basic Set Lion template lacks both Survival and Stealth skills! |
Re: 4e Revised
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