[3e] Stating a Refrigerated Cargo Hold
So, I was trying to look up refrigerated cargo holds for 3e, and so far, I have found very little.
... just a reference to 4e, where a refrigerated cargo hold is $500 per ton more than a regular cargo hold. While I plan to have a homebrew fallback option, is there anything for a refrigerated cargo hold? |
Re: [3e] Stating a Refrigerated Cargo Hold
Note that "$500 more per ton" for a Spaceships Cargo Hold works out to "$500 per ton," because Spaceships Cargo Holds are free - or, rather, their price is low enough compared to all the other components of a spaceship you can just ignore it. Power draw is presumably similar, low enough you don't need to account for it (just like you don't need to account for the power draw of the computer systems in the Control Room). For volume, the guideline from Payload (B74) is 1 cubic foot per 20 lb cargo space; I believe Spaceships vessels tend to have a density somewhere around that of water, which would instead be around 1 cubic foot per 60 lb cargo space (Spaceships stats assume all cargo holds, fuel tanks, etc are full).
EDIT: Forgot this was about 3e, which I assume means you're using Vehicles. I think the Environmental Control system from page 77 would cover most refrigeration needs. |
Re: [3e] Stating a Refrigerated Cargo Hold
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Re: [3e] Stating a Refrigerated Cargo Hold
I'm guessing the size of the refrigeration plant is going to make a difference as well - a TL6 reefership is going to have to dedicate significant amounts of machinery space to its plant, but that will fall off over time. I know people use individually temperature controlled shipping containers now, but doubt they have completely superseded the cooled hold. Come to think of it, TL is probably going to have a big effect on the cost isn't it?
Oh, by the way, found this: http://www.ships-for-sale.com/ when I was down the GoogleHole over this ... did we know about this site? Some of the ships even have deck plans... |
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Re: [3e] Stating a Refrigerated Cargo Hold
There's two reasons a refrigerated hold would be preferable to individually refrigerated containers:
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Re: [3e] Stating a Refrigerated Cargo Hold
I found an option for cargo containers from GURPS 3E Transhuman Space: Spacecraft of the Solar System which gives a cost of $500 per cargo space where a space is equal to approximately 300 cf, using a modular vehicle design system based on GURPS 3E Vehicles 2E.
Surprisingly, there isn't anything on specialty cargo holds in Vehicles 2E or its supplements. The virtue of refrigerated holds is that they can be cooled to extremely low temperatures greatly increasing the number of cargoes a merchant ship can carry. Realistically, they'll also be heavily insulated which helps with soundproofing and damage control when firefighting. They might also have better ventilation and ventilation control and a more modular design with more bulkheads and doors between cargo hold sections and the nearest airlock. IIRC, GURPS 3E Space 3E touches briefly on space merchant operations. GURPS Traveller Far Trader really gets into the details, but much of that information was cleaned up, consolidated and reprinted in GURPS 4E Spaceships 2. |
Re: [3e] Stating a Refrigerated Cargo Hold
(Oh, thank goodness, there's still a copy of the old GURPSnet archives up somewhere...)
I managed to find MA Lloyd's old "GURPS Vehicles 2nd edition Additions" files from 1998, which in chapter 01 suggests this: Quote:
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