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Whitewings 07-31-2024 07:51 PM

Magical Mobility Aids
 
The situation is simple: a character is paraplegic and the Restoration spell isn’t available for whatever reason. So a mage starts brainstorming ways to let the character walk. I’m wonder how to do this; a Flight object is one option for mobility, but isn’t exactly walking. Perhaps a dancing object variant?

Anthony 07-31-2024 07:55 PM

Re: Magical Mobility Aids
 
Well, flight is a mobility aid whether or not it counts as 'walking'. The cheapest option for mobility is probably a specialized golem to carry them around.

Varyon 07-31-2024 07:55 PM

Re: Magical Mobility Aids
 
A Golem should work - a seat with legs of its own that the user commands to move wherever is needed.

EDIT: Ninja'd by Anthony. Dancing Object also feels like it could work, as you noted in your first post.

Mark Skarr 07-31-2024 07:58 PM

Re: Magical Mobility Aids
 
Sounds to me like a quest line . . ..

Dalillama 07-31-2024 08:01 PM

Re: Magical Mobility Aids
 
Walking is difficult. Mobility is another matter; as others have said, being carried by a golem is a good bet; depending how much the golem has to resemble a human or animal, a golem turtle with a chair on its shell would work. Or a small flying carpet.

lvalero 07-31-2024 11:23 PM

Re: Magical Mobility Aids
 
Posession. Give up your body and invade a better, younger one. The new one can be a golem or a victim.

Undeads dont need a "nervous system". Become a lich or similar.

Use a "magical automaton proxy". You cant leave your arcane laboratory but you can see and move and speak through a magical automaton.

Anders 08-01-2024 03:48 AM

Re: Magical Mobility Aids
 
There were 'go-limbs' in 3rd edition, basically magical prosthetics. I'd look at the cybernetics section of Ultra-Tech and switch around some modifiers.

Michael Cule 08-01-2024 06:10 AM

Re: Magical Mobility Aids
 
A simple floating chair.

A wheelchair without the wheels.

And oh look, a chair is even a specifically permitted target for the Flying Carpet spell. (MAGIC p 146)

Culture20 08-01-2024 10:37 AM

Re: Magical Mobility Aids
 
Using magic via advantages:
Gadget, boots. Grants "Not paraplegic" (requiring user to apply a mitigator to their "paraplegic" disad.) throw some other disads like reduced move, clumsy, or whatever to mimic an imperfect solution and reduce the overall cost of the gadget. [insert Meta-tech boilerplate for $ pricing]

I once played a wizard with a limp, but he flew everywhere with his magic ring, so the limp barely gave back any CP.

dcarson 08-01-2024 03:33 PM

Re: Magical Mobility Aids
 
There is a D&D book Limitless Heroics that is all about disabilities and aids for them in RPGs.


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