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-   -   Lifting ST (only for 'advantage') (https://forums.sjgames.com/showthread.php?t=198917)

Anders 07-31-2024 09:08 AM

Lifting ST (only for 'advantage')
 
Lifting ST but only for the purpose of determing how much you can carry with you for one advantage (Insubstantiality, Invisibility, Warp, etc.). My instinct is that this is a leveled perk. Any other ideas?

whswhs 07-31-2024 09:23 AM

Re: Lifting ST (only for 'advantage')
 
It seems that it ought to be treated as an Accessibility. "Only when Invisible," for example, is -10%, since invisibility is a voluntary condition and one that has advantages.

Anders 07-31-2024 09:36 AM

Re: Lifting ST (only for 'advantage')
 
2.7 for something which only affects how much you can bring and remain invisible (etc.) seems awfully high.

Remember, it's not about how much you carry - all your encumbrance levels remain the same - but how much you can "make invisible". So for someone with ST 10, that increases the amount he can make invisible from 20 to 24 lbs., but he'd still lose Move and Dodge at 20 lbs.

Culture20 07-31-2024 10:08 AM

Re: Lifting ST (only for 'advantage')
 
Compare to the point breakdown of whatever "can carry next weight category" enhancement already exists for the advantage(s) as a sanity check.

malloyd 07-31-2024 10:21 AM

Re: Lifting ST (only for 'advantage')
 
Quote:

Originally Posted by Anders (Post 2533743)
Lifting ST but only for the purpose of determing how much you can carry with you for one advantage (Insubstantiality, Invisibility, Warp, etc.). My instinct is that this is a leveled perk. Any other ideas?

Just buy the next encumbrance level of the Can Carry Objects or Extra Carrying Capacity enhancement for the advantage?

Since the cost of these is not fixed (the enhancement values vary for some of them, and of course the base costs can be quite different) dodging around those costs by trying to build the same effects from another trait seems likely to be an exercise in munchkinism to try to score a lower cost. If it isn't, well, it's still a lot of effort to duplicate something there is already a reasonable rule for.

Two reasonable rules actually, since anything you put into Payload counts as zero encumbrance for such advantages - again not exactly the same effect, but quite close.

RyanW 07-31-2024 10:43 AM

Re: Lifting ST (only for 'advantage')
 
Quote:

Originally Posted by malloyd (Post 2533751)
Just buy the next encumbrance level of the Can Carry Objects or Extra Carrying Capacity enhancement for the advantage?

And if you absolutely must, come up with intermediate (and possibly "off the chart") levels.

Anders 07-31-2024 11:04 AM

Re: Lifting ST (only for 'advantage')
 
A solution in search of a problem? Well, not all ideas can be winners.

Thanks everyone!

malloyd 07-31-2024 11:21 AM

Re: Lifting ST (only for 'advantage')
 
Quote:

Originally Posted by Anders (Post 2533758)
A solution in search of a problem?

Probably. I think if I really wanted to build a scheme to do this, I'd start from Payload rather than Lifting ST. It works more or less the same way, depending on multiples of BL, but avoids any of the implications of the words "Strength" (and "Lift") you are removing from the trait.

whswhs 07-31-2024 11:27 AM

Re: Lifting ST (only for 'advantage')
 
Quote:

Originally Posted by Anders (Post 2533758)
A solution in search of a problem? Well, not all ideas can be winners.

Thanks everyone!

Yes, I think I agree with Malloyd. Your proposal is just too complicated and fussy. If you want to carry more, you buy a higher level of Carrying Capacity. Having intervals more finely divided than encumbrance levels seems like more resolution than there's any real need for.

johndallman 07-31-2024 12:08 PM

Re: Lifting ST (only for 'advantage')
 
Quote:

Originally Posted by Anders (Post 2533746)
Remember, it's not about how much you carry - all your encumbrance levels remain the same - but how much you can "make invisible". So for someone with ST 10, that increases the amount he can make invisible from 20 to 24 lbs., but he'd still lose Move and Dodge at 20 lbs.

If you have reliable Invisibility, you generally have lots of time to move, and the frequency of needing to make Dodge rolls goes waaay down.


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