Re: Undungeon-fantasyfing you DF game
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Re: Undungeon-fantasyfing you DF game
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https://noschoolgrognard.blogspot.co...&by-date=false If you have questions after that, I can answer specific questions. I will say the game was DF inspired, but I used my own templates and didn't worry about Status at all. So it's not perfectly suited to your idea but the broad strokes worked fine. One of the sessions was an actual murder mystery. |
Re: Undungeon-fantasyfing you DF game
"Traits For Town" in Pyramid #3/58 and Dungeon Fantasy Collected may be useful here.
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Re: Undungeon-fantasyfing you DF game
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Re: Undungeon-fantasyfing you DF game
Have truces. Time to bargain over ransom, talk shop, etc.
One emir told an emissary from a Christian kingdom: "Your ships are our horses, are horses are your ships." That's miltaristic shop talk and very intelligent too. Have a reason why you are fighting in a dungeon (the tactical situation of fighting underground is in fact fascinating; as long as you have a social context). Don't make the characters outlaws in their own hometown (Vikings are respectable folk when they return from plundering). Give the PC's home connections. |
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Note this is also an excuse for why PCs can't create magic items or use certain spells - that knowledge was lost. Premise swiped from an otherwise unremarkable old rpg called Fifth Cycle. |
Re: Undungeon-fantasyfing you DF game
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Go back to Gurps classic. |
Re: Undungeon-fantasyfing you DF game
As a variant of ditching DF / DFRPG rules, keep using Exploits (or GURPS DF 2: Dungeons, 16: Wilderness Adventures and part of 3: The Next Level), all the loot you feel like and a selection of other rules. You will be building the templates from scratch anyway and Douglas Cole's Delvers to Grow series won't be very helpful either, since those are also focused on superheroes (street-level maybe, but still very much larger than life).
The hard part are the monsters. It's not easy to find much in DF that's a good balanced encounter for 75 to 125 points characters. You can, of course, use smaller numbers of horde monsters and regular humanoids. My preference would be adding fatal flaws to bosses that can be researched beforehand. |
Re: Undungeon-fantasyfing you DF game
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thom |
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