Re: So, how great is Kromm anyway?
"a bad cat bite" ??
Wait, you're not one of those 1d4 HP D&D wizards, are you? If so, stay away from cats! |
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What did you do to the kitty?
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Just in the last month, I talked with someone who lost someone else due to them getting rabies from a cat bite. |
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I'll look forward to these. Reading the Hot Spots is never wasted time. |
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But in general, it was taken care of. I got a tetanus shot, which left me with a stiff arm on the other side from the bite. I also got ultra-strong, broad-spectrum antibiotics, which caused fun side effects: GI upset, itching, irritability, restlessness, sleeplessness, and more. Quote:
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Re: So, how great is Kromm anyway?
OK, it would be hard to be angry with that cat.
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My goodness, what a handsome creature. Somehow when I look at him I imagine a hybridization of cat and owl.
A while back, when a couple of mice got into our apartment, our property manager gave us sticky traps for them, which are supposedly more humane (having used them, I don't think that's true at all!). C picked up the first one to see what had happened with it, and the mouse bit her. But the hospital emergency room declined rabies prophylaxis, saying it was never an issue with mice. I'm glad to say they turned out to be right! |
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He is not my cat, so he just spends all his time with me and in my apartment. But he isn't a bad cat. He was just having a bad evening.
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What a pretty cat. My wife was bitten by one of our cats. He had gotten one of his paws trapped in our TV stand. He was afraid and bit her hand to the bone. I was able to get him released but the damage was done. She ended up in the hospital for four days from the infection from that cat bite. Cat bites can be nasty if deep enough. Both my wife and the cat are fine.
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I have a high resistance to infection due to my injury-heavy, dirt-eating youth, but this one nearly got me. The antibiotics were NOT fun. |
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Are we likely to get a GURPS PDF release schedule for 2024, as we did for 2023, or was that a one-time experiment?
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Any guesses who the "well-known author of crunch" could be? I think my money's on David Pulver... unless PK is making a return to GURPS.
(Both might be wishful thinking though.) |
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I doubt we see PK again, but would be nice. CR just had an adventure pop out so seems unlikely. Phil Masters tends to be less number heavy but might also qualify as "Crunch" |
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A surprise new David Pulver item would be really cool though. |
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Would I be exaggerating if I said there's a lot going on in GURPS right now? I think not.
As for the "crunch" discussion, I think there just might be a clue in the latest GURPS thread entry. |
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I'm curious to see what David's new book will be about, but I don't think we'll get an answer for at least another few months.
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Or, more speculatively, perhaps it's the gun-design rules that once formed part of the Vehicles project. I think GURPS Arsenal was once mooted as a title? Even more vaguely, it could always be another Spaceships title, though I can't really imagine which design space remains to be explored in that subline. |
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A new Dungeon Fantasy Monsters?
So, we've had a generic group, a slimy set, a magical menagerie, a den of dragons, and a jumble of demons. So what's next? Undead? Weird Things from Beyond? Fey? |
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Looks like a lot is happening!
I'm sorry you had a terrible cold, but am glad you're back. But don't blame me for the cold--that was from Ada, not Alden! |
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We know Kromm is partial to the topic, so I'm hoping for Undead. Everything from necromantically animated hands (also suitable as 62-point familiars!) to assorted pyramid/barrow attendants to gruesome mass-grave conglomerations to BBEG liches. Obviously you'd update some material from the 3rd-edition Undead title and offer plentiful cross-marketing call-outs to Zombies and Template Toolkit 4: Spirits. |
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No guesses here as to what category will be next... other than to bet that it won't be Mundane (too broad).
And categories like Plant and Spirit get some treatment in other books, so those are lower on my guess list. Well, I'll welcome anything. Maybe Constructs and Divine Servitors in particular – not that they're notably exciting to me, but they're maybe prime candidates for more fleshing-out. |
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So much guessing! I will say that Monsters 6 is not about a monster class.
My reason for doing that for demons was, frankly, that demons lend themselves all too well to randomness. A wise man named Eddie once said, "Chinese have a lot of Hells." Something similar holds for demons: If you want a demon of rattlesnake venom in the desert, you'll be waiting a long time for it to show up in a bestiary, so why not roll your own? Almost all of the other monster classes work better as specific examples: Animals actually exist, shouldn't be random, and would fill dozens of 21-pagers – and hybrids would come after all that, so don't wait for it. Constructs ought to be, er, engineered to the encounter. Divine servitors (already in Allies) and Elder Things generally need to serve a purpose somewhat narrower than that of demons . . . but on the other hand, if you want a random one, you could just roll it up as a demon and change the label, so I'd prefer not to offer those so soon after demons. Elementals are cool but there's already a good system for them in Summoners. Mundane is stupidly broad, essentially a catchall, and never going to happen. Slimes have already happened. Less negatively, I agree that plants and undead might be cool, but I can promise you that it isn't either of those this time around. Maybe someday . . . I can also promise you that it isn't a random menagerie, like Monsters 1. Leaving a final clue, this theme is not a class like that of Monsters 2 or 5 (slimes and demons), nor is it as narrow as that of 4 (dragons). It comes closest to that of 3: Monsters linked by an idea. This time, though, the idea isn't linked to the monsters' origins (like myth or magic), but more to their dramatic role and another thing I cannot mention without giving up the guessing game. |
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As for GURPS, I look forward to seeing what happens! |
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