Re: So, how great is Kromm anyway?
Thanks for the concern, folks! I doubt I'm going to go utterly bonkers (more than usual, I mean). If you feel I've already overshared, skip the rest of this post.
. . . . . I've done my job as a telecommuter since 1995. With the benefit of 27 years of experience – something that relatively few telecommuters in the world have! – I can say with authority that long-term telecommuting (in my view, anything over six months) demands that one pay close attention to work-life balance. That's because one works where one eats where one sleeps where . . . and all that sameness inside four walls can cause a hybrid of cabin fever and professional burnout if you aren't careful. Thus, the pandemic didn't mark a change in how or where I worked, as it did for so many others. I went into it with 25 years' training! But the associated lockdowns and curfews – and the negative social energy flowing from those, the fear of infectious disease, the economic effects, etc. – almost totally removed "life" from "work-life balance" for me. The Girl Genius Sourcebook and Roleplaying Game, the GURPS 2020 PDF Challenge, the GURPS Pyramid Scheme, the GURPS 2021 PDF Challenge, etc. on top of running my product line and being a writer . . . it consumed my life. Right now, we have at least two more big projects like that in the wings, both of which involve me. I've run out of energy to handle special assignments on top of running my product line and being a writer . . . That energy comes from the "life" part of "work-life balance," and I was unable to bank very much of it these past two years. Anyway, I'll recover and recharge, but thanks to those who understand that – to quote Burt Gummer – I'm "just doing what I can with what I got." |
Re: So, how great is Kromm anyway?
I hope most people know that GURPS is run by three people and duct tape. Rest well.
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Blogs, Discord servers, other forums, etc. – not to mention madness like 4chan and Reddit – are full of people who believe that GURPS is a major part of SJ Games. A few seem to confuse the name of the game for that of the publisher, as evidenced by the many "GURPS should do X" comments, as if GURPS were its own entity and not just a small appendix to the general operations of SJ Games. Even the aware appear not to understand that we are no longer living in the market conditions of the 1980s or 1990s, and must scale down our efforts accordingly. So, I do what I can to double-underline and boldface the reality of the situation: GURPS is a smallish product line of SJ Games, with one dedicated person (me . . . and I'm a contractor, not staff!), plus two staffers (Steven and Nikki) who work on it as well as other product lines. That's it, that's all. All the other creators are freelancers; in fact, technically, so am I. Of course, the same misinformed people say things like "GURPS is on its last legs" or "GURPS is dead." Such remarks are equally out of touch with reality. The game is plenty alive and work proceeds afoot. It's just not the front-and-center focus of most of the company, the way it was in the late 1980s and part of the 1990s. |
Re: So, how great is Kromm anyway?
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Whatever one's reasons for working from home, there's a huge difference between "I work from home" and "all I do is work from home." The former implies I can sometimes not be working and sometimes not be home; the latter does not. I'm quite sure the situation is less bad for pure introverts and/or workaholics, but I'm neither. I've always been highly extroverted. I was formerly a workaholic, but I got therapy for that. To me, staying home with nothing but work to do is a short walk to more therapy . . . I'm definitely "work to live" and not "live to work" by nature. |
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But in this case, I agree with everything the poster said. And I don't know any way to say what they said better. So, in this one case, I'm going to say, "ditto." |
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