Converting D&D Modules to TFT...
What it says on the tin: any advice for doing this?
In particular, I'd like to convert B2: Keep on the Borderlands to TFT. Anyone tried that? |
Re: Converting D&D Modules to TFT...
Honestly, the easiest thing to do is to go by feel, since TFT and D&D are so radically different. But there are some guides, like this one by Forum regular HCobb.
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Re: Converting D&D Modules to TFT...
The Old School Monsters book helps by providing a few monsters from those old modules and of course you'll want to check out the D&D creature conversion rules in the TFT Companion.
I actually have this same project in my queue, although my goal is bit more ambitious... I'm working to convert the Shadowed Keep on the Borderlands 3rd-party adventure for 5e (it's a more modern take on B2). |
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I have converted some D&D modules to TFT over the years, mainly the Freeport setting. Some other adventures too (Red Hand of Doom was one that we tried to convert and played a bit, but then shut it down...)
Main problem we ran into was that the TFT characters were too easily killed compared to a D&D characters. I am now thinking of converting some TFT adventures (bought a bunch of the Gaming Ballistics adventures) over to Barbarians of Lemuria. |
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(I started work on a Freeport + Isle of Dread adventure last year, but had to set it aside due to conflicts.) |
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I didn't realize the Companion had conversion rules in it. Thanks! Another thing I've been musing about concerning conversions is the mapping. I thought of just replacing the square grid with an underlying layer of hexes in Photoshop rather than rebuilding everything, but not sure whether to go with each hex = 1 MH, or sticking to the smaller 1:1 scale. A lot of the rooms in the Caves aren't really much more than a MH in size. |
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That's funny I'm converting Keep on the Borderlands right now for TFT.
My players are all new to the system. I have personally never run TFT but it's been a long-time wish of mine. A few months ago we played a few nights of Melee/Wizard, and they all had a blast, then we did a short intro one-shot. We lost 2 players who moved away so now I am down to 3 PCs and trying to find a 4th. They may need to hire some muscle. I want to retain the feel of those early days of D&D Moldvay for them, yet on the TFT engine so I hope I can pull it off. HCobb I will certainly look at your efforts thanks. |
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Henchmen and Hirelings are, indeed, a vital part of that experience and that is something else to consider: henchmen would obviously be 32 point characters, but what about hirelings? Normal humans with 30 points and a specific talent set? When I get a chance I'm going to use the SJ conversion rules to whip up some initial encounters (maybe the Kobolds or Goblins), to test out with a 'typical' party of adventures with a few henchmen and hirlings. |
Re: Converting D&D Modules to TFT...
For a 'nuisance' opponent comparable to D&D goblins or kobolds (bearing in mind that even low-level threats in sufficient quantity can overcome a veteran TFT party), I recommend 24 TAP for the baseline.
Stat profiles (ST/DX/IQ) would be 7/10/7, 8/9/7, 6/10/8, etc. |
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All good ideas.
I picked up the TSG issue that was recommended and Steve gives pretty good guidelines for converting. I like the rule of thumb of “24” given in this thread. Simple and to the point. Much of B2 is humanoid danger so not too complex (I’ll keep the orcs D&D classic style thank you - does anyone present TFT orcs as described in ITL??). The main baddies at the end are evil clerics with a lot of plate and magical weaponry. So that may be the thing I have to think through the most. Clerical spells and power “level”. In my introductory scenario, the PCs tracked a cadre of grave-robbing goblins (like literally taking the corpses) to a small cave complex that culminated in a higher large open air terrace where the shaman was preparing a pile of corpses for transport - nice battle that had the characters racing to intercept a goblin from running, opening a cage hosting 2 large Dire wolves while also fending off the shaman and his minions. Throughout the battle the wolves are howling and snapping between the bars and the characters fighting backs to it as the Goblins worked for a chance to open it or retreat the characters up against it. I want to say there were 9 baddies I’ll have to check my notes but it was 9 on 4 at this point but it was simple, exciting and fun for them. In the aftermath they learn of of peril involving the Keep, leading into B2. |
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Just be sure to give the evil clerics silver plate armor, to avoid the huge DX penalty for casting magic while wearing (or wielding) a lot of iron.
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All great ideas!
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As I mentioned above, I've been working on learning Python and created a short, rudimentary script for translating AD&D or B/X monsters to TFT. I used the Space Gamer #56 article as a starting point but made some tweaks as I got results, including losing the variable ST modifiers, and adding a section that allows you to add points to the individual monsters to make them full-blown characters.
The IQ is manual input for now, but I might work on that later. Here is the result for a Goblin, with no additional points added, based on the MM: ST 6, DX 8 IQ 8 Armor: 3 (Leather and Small Shield) Just for fun, throw me an AD&D monster that you want to see translated and I'll run it through the program. Then you can critique the results and help me tighten the program up. |
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Some people enjoy the tension brought on by the possibility of death in every encounter, some folks see it as anticlimactic. To each his own. |
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I like the quick D6 resolution rather than rolling a dozen 3D6 rolls. I'm likely to use that in my Con games from now on... |
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I've used the DX is 10, so half of them hit without rolling technique only for swarms of rats, bats, and nuisance critters (I never used the two rats per hex limit.) As to the lack of critical hits happening, I wouldn't call that going too easy on anyone. Any PC that walks away from these types of encounters with only a hit or two is a hit or two closer to death if they next encounter something more dangerous before any healing, and that seems risk enough.
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I always found it odd that SJ used "Piltdown Man" as an example for Orcs in ITL...even in the late 70's it was long known to be a fraudulent science scandal. |
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Has anybody done a price comparison chart? It looks like one D&D GP is around $4 Cidri. (I blame the dwarves for overmining. When will the Balrogs shut them down?)
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I went looking through my list of TFT articles, but the only D&D conversion system I could find was from D&D to Heroes & Other Worlds (HOW), which is TFT-adjacent. I could have sworn when I did the list I came across a conversion system for it, but I can't find anything now. I must have misremembered.
You might try the Alarums & Excursions magazines. I didn't track down all of them yet (because I spent my budget getting access to the other stuff), but it seems like something contributors to that zine would have done. They were freely mixing all of the games they played back then. |
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I have converted B2 with the original 1980 ITL. I have not yet bought the new version. I converted twice once in 1986 and again 2021. If you have any questions feel free to contact me and I will tell you what I did.
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I'd welcome a look at how you handled the conversion. I thought I sent you a PM or "email" but my profile "sent" folder isn't showing I did so. Let me know how to proceed. Thanks! |
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In my Classic TFT days, I did conversions from the original D&D. Mostly from the Monster Manual. Some were from Deities and Demigods.
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Jpot got your email and responded
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Re: Converting D&D Modules to TFT...
if you need to convert from classic TFT to legacy TFT then see
https://www.hcobb.com/tft/legacy_first.html Also loading your classic TFT character into the text box at https://www.hcobb.com/tft/tftcalc.html Then hitting "parse from text" then "format to text" will convert some of the things. (Needs work on equipment.) |
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Henry, the ultimate TFT Sage.
I appreciate all your content and videos! What I admire most is that, you guys that were exposed to it back then now can nearly game the system from a numbers standpoint, using combos of weapons, talents and attributes. Your familiarity w the rules set is remarkable. In this fashion, TFT is so much more mathematical/logical than D&D. I have loving memories of being exposed to Moldvay Basic then 1st Ed AD&D, the specific feel of those times and that game is hard to replicate. I’m hoping I can pass on some of that “feel” to my new players using ITL. The first couple times were a success, and 5 or 6 people playing teams in Melee and Wizard is super enjoyable too. |
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