Illusion Trap
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Re: Illusion Trap
You're using a loophole to create an effectively invisible illusion. That violates the intent of the spell.
I vote 'NO' to whole premise. |
Re: Illusion Trap
An illusory octopus is hard to beat and one you can't see until it's too late is harder still.
The primary reason not to make every illusion an octopus is that the opponent is very likely to try to disbelieve. The shadow hex does a good job to mitigate that. The tricky bit is the use of Mage Sight. If I cast Mage Sight on myself, do I get the effect when viewing through the eyes of the octopus? If there's a rule to that effect, I don't recall it. |
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I'm shocked, Henry, that you didn't maximize the threat. Three spears?
An octopus has ST 20. He can wield a pike axe with one "hand", per raw, so the charge damage would be 3d+2 rather than 2d or 2d+1. Mind you, the use of polearms set to receive a charge is one place I would put my foot down. The polearm should be visible outside the shadow hex, so at least I'd let the pursuers recognize the danger before they are engaged, whether it says so in the rules or not. Of course, a pike axe or three sticking out of a shadow hex is likely to give the pursuers some pause, so if the wizard just wants to get away, this would do it. |
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2) This use-case prevents all viewers from attempting to disbelieve the illusion (you can't disbelieve something you can't see). This circumvents a key balancing factor for illusions. 3) ITL pg 139 describes illusions as "...its effects are wholly mental, and are the product of the wizard’s mind and the minds of those who see the illusion." While I accept that not everyone may have the same strict interpretation of this language that I do, there's something inherently wrong with allowing 'unseen' illusions IMO. I like clever thinking as much as the next guy, but Henry's proposal just seems like an attempt to abuse the rules. |
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I also would allow it.
Using shadow to put other creation spells into it is a key function of this spell. A wizard can create an illusion before others enter a room. Someone else seeing the illusion is not a prerequisite. They will become aware of its presence in the shadow hex as soon as they are adjacent to it, just as if it was a real person/octopus in the shadow. Once aware, they may disbelieve, even if all they see is tentacles wrapped around spears jabbing/attacking out. |
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This particular reference to which you point is below. Quote:
As a result of this, I would at least allow weapons with a one or two-hand wielding option to have the two handed damage (bastard swords and spears). One could argue that some ocotpi could wield two-handed weapons with one hand under certain conditions or even shorter periods of time. This would be more justifiable if the ST is greater or above the typical of 20. Perhaps, one could invoke the Classic TFT for this rule to be 10 ST greater than minimum to wield. |
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Speaking of Octopi in general, I'm having trouble finding octopi images for making Roll20 tokens. There are only the two counters or so that TFT has had available. There are almost no images that I can find that have octopi wielding weapons. Lots of octopi images but none with weapons.
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To Octopi your time see
http://w23.sjgames.com/products/card...07-monsters-ii and https://warehouse23.com/products/foes-octopi Or talk to any Degenerative Automated Interpolation art thief. |
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Different strokes, I reckon. Ferret |
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We had a halfling, and an Overman (adaptation from a Lawrence Watt-Evans series of novels), and everybody else was human. Ferret |
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