Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   The Fantasy Trip (https://forums.sjgames.com/forumdisplay.php?f=100)
-   -   Pole Weapons Expertise Question (https://forums.sjgames.com/showthread.php?t=196001)

Bill_in_IN 04-17-2024 09:59 PM

Pole Weapons Expertise Question
 
I can understand the -5DX thrust attack that adds 1 die of damage. This basically gives a pole weapons bonus of 1 die of damage in a jab attack.

However, if coupled with a charge, would that add another die of damage. So, if they declare a thrust attack during a charge, they could add a thrust at the end of the charge at -5DX. I didn't see ITL address this. Charge plus thrust would be +2 die damage.

Part of me wants to say that this combination can't occur but, I think that it could be possible. Doing so at a -5DX makes it tough to do. Who would want to risk losing the charge damage bonus to get a thrust in on it too.

Axly Suregrip 04-17-2024 10:24 PM

Re: Pole Weapons Expertise Question
 
I would allow it.

DX -5 is a big risk to get the extra die from Shrewd Blow. If they are willing to risk missing on a charge it must be important to get that extra high damage. I like rewarding having talents so, unless I see this get abused, I am good with this.

---

That said, here is an example beginning character:

ST9 DX12 IQ11 Javelin + Weapon Expert(Pole Weapons).

A charge + shrewd blown has an adjDX 7 in order to score 3d-1.
Standing vs charge + shrewd blow hits on adjDX 9 to score 3d-1.

---

Compare the above to this standard 2-handed sword fighter:

ST14 DX10 IQ8 2-handed sword

every turn: adjDX 10 to score 3d-1.

---

The sword many hits more often to do the same damage. The javelin has some advantages: first strike when charging and may carry a shield. The sword has some advantages: hits more (DX10), can do this damage every turn it attack (not only charges).

There is a balance of advantages and disadvantages.

hcobb 04-17-2024 11:32 PM

Re: Pole Weapons Expertise Question
 
Points up your ears, Elf, age 20
ST 9, DX 12, IQ 11, MA 14
Talents include: Dancer (mundane), Pole Weapons Expertise, Running, Shield Expertise
Languages: Common, Elvish
Weapon: very fine javelin (1d+2)
Attacks and Damage: Punch (1d-3)
Armor: Small shield stops 2 hits, -2 to be hit with javelin and shield in hand
Equipment: $570 in other gear, hopefully includes clothing

Pointy charges targets to the rear with a shrewd blow whenever possible (adjDX 11, 3d+2 damage) and when engaged uses the expertises to drop enemy adjDX by 2 points in order to disengage before the other side even gets a swing in.

Best of all usually gets a strike in before a flinger can trip him up. (Due to pole weapon charges strike first.)

Steve Plambeck 04-18-2024 02:10 AM

Re: Pole Weapons Expertise Question
 
I'm struggling mightily here not to make a joke about a pole dancing elf.

Bill_in_IN 04-18-2024 07:05 AM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Axly Suregrip (Post 2521992)
I would allow it.

DX -5 is a big risk to get the extra die from Shrewd Blow. If they are willing to risk missing on a charge it must be important to get that extra high damage. I like rewarding having talents so, unless I see this get abused, I am good with this.

---

I concur.

Quote:

Originally Posted by Axly Suregrip (Post 2521992)
That said, here is an example beginning character:

ST9 DX12 IQ11 Javelin + Weapon Expert(Pole Weapons).

A charge + shrewd blown has an adjDX 7 in order to score 3d-1.
Standing vs charge + shrewd blow hits on adjDX 9 to score 3d-1.

---

I'm having some trouble resolving "Standing vs charge + shrewd blow hits on adjDX 9 to score 3d-1". The adjDX9 doesn't show up in the conditions below. There is also a +1 damage for Weapons Expertise.

Standing (engaged) would be DX12 with 1d damage.
Standing (engaged) + Shrewd Blow would be adjDX7 with 2d damage.
Charge would be DX12 with 2d damage.
Charge + Shrewd Blow would be adjDX7 with 3d damage.

Quote:

Originally Posted by Axly Suregrip (Post 2521992)
Compare the above to this standard 2-handed sword fighter:

ST14 DX10 IQ8 2-handed sword

every turn: adjDX 10 to score 3d-1.

---

The sword many hits more often to do the same damage. The javelin has some advantages: first strike when charging and may carry a shield. The sword has some advantages: hits more (DX10), can do this damage every turn it attack (not only charges).

There is a balance of advantages and disadvantages.

I concur.

Shostak 04-18-2024 07:06 AM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Bill_in_IN (Post 2521988)
So, if they declare a thrust attack during a charge, they could add a thrust at the end of the charge at -5DX.

Yes, the damage bonuses stack. But, the Shrewd Thrust DX penalty might make the Pole Weapon Expert’s attack occur after other polearm attacks, which could well mean that the attack is never made at all.

Bill_in_IN 04-18-2024 07:07 AM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Steve Plambeck (Post 2522000)
I'm struggling mightily here not to make a joke about a pole dancing elf.

You just had to go there, didn't you? LOL!

Bill_in_IN 04-18-2024 07:08 AM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Shostak (Post 2522020)
Yes, the damage bonuses stack. But, the Shrewd Thrust DX penalty might make the Pole Weapon Expert’s attack occur after other polearm attacks, which could well mean that the attack is never made at all.

Great catch and Good point.

Bill_in_IN 04-18-2024 07:18 AM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by hcobb (Post 2521996)
Points up your ears, Elf, age 20
ST 9, DX 12, IQ 11, MA 14
Talents include: Dancer (mundane), Pole Weapons Expertise, Running, Shield Expertise
Languages: Common, Elvish
Weapon: very fine javelin (1d+2)
Attacks and Damage: Punch (1d-3)
Armor: Small shield stops 2 hits, -2 to be hit with javelin and shield in hand
Equipment: $570 in other gear, hopefully includes clothing

Pointy charges targets to the rear with a shrewd blow whenever possible (adjDX 11, 3d+2 damage) and when engaged uses the expertises to drop enemy adjDX by 2 points in order to disengage before the other side even gets a swing in.

Best of all usually gets a strike in before a flinger can trip him up. (Due to pole weapon charges strike first.)

Even though an elf with pole weapons seems a bit odd, this looks like an interesting character build. I have experimented with the shield expertise combination and it does help the survivability of a lightly armored character. Getting a better chance of the first strike helps much.

Axly Suregrip 04-18-2024 09:49 AM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by hcobb (Post 2521996)
Points up your ears, Elf, age 20
ST 9, DX 12, IQ 11, MA 14
Talents include: Dancer (mundane), Pole Weapons Expertise, Running, Shield Expertise
Languages: Common, Elvish
Weapon: very fine javelin (1d+2)
Attacks and Damage: Punch (1d-3)
Armor: Small shield stops 2 hits, -2 to be hit with javelin and shield in hand
Equipment: $570 in other gear, hopefully includes clothing

Pointy charges targets to the rear with a shrewd blow whenever possible (adjDX 11, 3d+2 damage) and when engaged uses the expertises to drop enemy adjDX by 2 points in order to disengage before the other side even gets a swing in.

Best of all usually gets a strike in before a flinger can trip him up. (Due to pole weapon charges strike first.)


A couple of corrections:

A javelin is a 1d-1 weapon, so a "very fine" javelin would be 1d+1, not 1d+2.

Only bladed weapons may be "very fine". I don't consider javelins as bladed. Spears yes, but javelins no. You may rule differently.

My point was comparing the figures, not the equipment. BTW, a 2-handed sword may be very fine. And yes a figure with a 2-handed sword may also attack from the rear. So, not necessary for a figure comparison.

Axly Suregrip 04-18-2024 09:53 AM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Bill_in_IN (Post 2522019)
I'm having some trouble resolving "Standing vs charge + shrewd blow hits on adjDX 9 to score 3d-1". The adjDX9 doesn't show up in the conditions below. There is also a +1 damage for Weapons Expertise.

ITL pg 111, "A figure who stands still (or simply changes facing) and uses a pole weapon against a charge attacker gets a +2 DX."

The javelin figure charging + shrewd had adjDX of 7. Thus the javelin figure standing vs charge + shrewd would get adjDX of 9.

Shostak 04-18-2024 12:52 PM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Axly Suregrip (Post 2522036)
A couple of corrections:

A javelin is a 1d-1 weapon, so a "very fine" javelin would be 1d+1, not 1d+2.

It would be 1d+2 with the Expert talent bonus, if allowing javelins to be made at Very Fine quality.

Axly Suregrip 04-18-2024 01:26 PM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Shostak (Post 2522057)
It would be 1d+2 with the Expert talent bonus, if allowing javelins to be made at Very Fine quality.

nice catch. Thanks for correcting me.

hcobb 04-18-2024 01:44 PM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Axly Suregrip (Post 2522036)
BTW, a 2-handed sword may be very fine.

Not for a price the suggested starting budget will allow.

Bill_in_IN 04-18-2024 07:00 PM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Axly Suregrip (Post 2522037)
ITL pg 111, "A figure who stands still (or simply changes facing) and uses a pole weapon against a charge attacker gets a +2 DX."

The javelin figure charging + shrewd had adjDX of 7. Thus the javelin figure standing vs charge + shrewd would get adjDX of 9.

Thanks
I forgot about that pole weapon scenario.

Steve Plambeck 04-19-2024 12:42 AM

Re: Pole Weapons Expertise Question
 
When standing vs a charge, I'm having a little trouble accepting that the stationary defender with a pole weapon should be able to aim a shrewd thrust. It seems cinematically incorrect, especially if you picture the defender has braced their pole arm with the butt grounded. Shouldn't it be viewed more like, the attacker by charging in is aiming their body at the defender's spear-point, not the defender aiming their spear-point at a particular spot on the attacker?

Axly Suregrip 04-19-2024 06:04 AM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Steve Plambeck (Post 2522099)
When standing vs a charge, I'm having a little trouble accepting that the stationary defender with a pole weapon should be able to aim a shrewd thrust. It seems cinematically incorrect, especially if you picture the defender has braced their pole arm with the butt grounded. Shouldn't it be viewed more like, the attacker by charging in is aiming their body at the defender's spear-point, not the defender aiming their spear-point at a particular spot on the attacker?

The spearman grounds the spear butt, but aims the tip. Thus they still get a DX roll.

Steve Plambeck 04-19-2024 07:11 PM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Axly Suregrip (Post 2522108)
The spearman grounds the spear butt, but aims the tip. Thus they still get a DX roll.

Oh I agree they get the roll, and the +2DX is wholey justified, but adjusting their tilt and aim to hit one precise spot, in a split second, on the kamikaze-like attacker rushing straight at them is where I think it's a bit of a reach.

Axly Suregrip 04-20-2024 10:06 AM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by Steve Plambeck (Post 2522203)
Oh I agree they get the roll, and the +2DX is wholey justified, but adjusting their tilt and aim to hit one precise spot, in a split second, on the kamikaze-like attacker rushing straight at them is where I think it's a bit of a reach.

When fighting someone, they are doing whatever they can not to get killed. Whether they are running at you or standing toe-to-toe that does not change. Hitting that one precise spot gets a -5 DX. So, precision is not easy.

hcobb 04-20-2024 01:09 PM

Re: Pole Weapons Expertise Question
 
How often have you seen a starting javelin expert toughen up over time to pole-axe the opforce vs just flipping xp into dx?

phiwum 04-20-2024 01:31 PM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by hcobb (Post 2522251)
How often have you seen a starting javelin expert toughen up over time to pole-axe the opforce vs just flipping xp into dx?

I *might* have had a javelin expert as an NPC. I've never seen one as a PC.

In fact, aside from Fencing, I've never seen a PC weapons expertise dude.

larsdangly 04-20-2024 09:29 PM

Re: Pole Weapons Expertise Question
 
Re. the OP, I would definitely allow one to use the 'shrewd' attack option as part of a charge attack. The value proposition of the talent is that you can trade a major DX penalty for an extra die of damage, without reference to what your base damage was to begin with. I don't see why you shouldn't be allowed to take that trade of if you wish, whether you are charging, set vs. charge, jabbing or making a normal attack.

Bill_in_IN 04-21-2024 08:38 AM

Re: Pole Weapons Expertise Question
 
Quote:

Originally Posted by larsdangly (Post 2522271)
Re. the OP, I would definitely allow one to use the 'shrewd' attack option as part of a charge attack. The value proposition of the talent is that you can trade a major DX penalty for an extra die of damage, without reference to what your base damage was to begin with. I don't see why you shouldn't be allowed to take that trade of if you wish, whether you are charging, set vs. charge, jabbing or making a normal attack.

Thanks. I have come to the same conclusion. It's a big risk to take to get an extra 2d of damage while making a charge attack or countering a charge attack.


All times are GMT -6. The time now is 07:25 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.