Magery Enhancement: Longer Range
Magery (Cosmic +100%) - you use the SSR table to determine range penalties for regular and area spells rather than -1/yard.
Obviously you need this on all levels of Magery - you can't just take it for level 0. This may seem insanely overpowered, but a Magery 3 character is going to pay 35 points for the privilege. That's a lot. |
Re: Magery Enhancement: Longer Range
Who said you can't take it only on Magery 0?
You can do that. That just means spells that need Magery 1+ are cast regularly instead of using the SSR table. If anything, as the GM, you can change the cost of things to better suit your game. |
Re: Magery Enhancement: Longer Range
Applying increased range to magery doesn't do anything. Magery is basically a talent plus an unusual background, and you can't modify skills by applying enhancements to a talent.
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Edit: Let's not make this thread into one about whether Magery is a talent or not. |
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And when your first impression of it is "insanely overpowered," that's the warning bell that you're pretty much doing what Thaumatology tellls you not to do. |
Re: Magery Enhancement: Longer Range
Ok, let's focus on that.
Is it insanely overpowered? I would love to see this tried out in actual play. Like I said, if you want to be good at magic, you'll play a crapton of points. |
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In combat it turns 2 hexes into zero penalty but so does a Staff and the Staff usually costs no cp. If the Mage figured he could take a -3 penalty in some dangerous combat situation he could cast fro 3 hexes away or 5 w/Staff. With this Enhcnement he ould do it from 7/9. My general reaction is "Not worth my 35 pts!". As a final note there's a Perk in Magical Styles that let's you ignore -1 per pt of this levelled Perk on a Specialized Spell. A character would probably not have a huge number of Regular Spells that he really needed to cast from a greater than average range. |
Re: Magery Enhancement: Longer Range
I think it's quite powerful, but I'm not sure if I'd describe it as insanely so. Mages would become far more versatile, and would change magical warfare depending on how common the variation is.
I'm not sure I like the format of the modified magery, despite the precedent... I might want to look at a UB or use a variation of Christopher R. Rice's wonderful "Other Trained by a Master Advantages" article to build a better Magery 0 https://www.ravensnpennies.com/gurps...er-advantages/ |
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