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b-dog 03-29-2024 10:29 AM

Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
I think the secret of the Gygax adventures was that he uses the quaint Tolkien Town that is sort of like the Shire and then when they find out about the dungeon then it turns into a Moorcock type super high fantasy situation. The Drow series starts with various giants and eventually goes underground into a dark fairy realm of the Drow who are reminiscent of the Melnibonéans in their amoral chaotic behavior. The realm of the Drow is fantastically beautiful in a dark way instead of the ugly oppressive orc forces of Sauron. The same is true for the Tomb of Horrors where the Demi lich has constructed a beautiful artistic lair to await delvers trying to get to his treasure. The The Lost Caverns of Tsojcanth has all sorts of teleportation nodes and the final treasure is guarded by the beautiful vampire Drelzna. This is my opinion of why Gygax had such good adventures, instead of a dark oppressive dungeon he made the dungeon the most fantastical part.

whswhs 03-30-2024 02:26 AM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
An interesting thought. But the law/chaos split also can be found in Poul Anderson's Holger Dansk novel, Three Hearts and Three Lions, in which the fair folk (a) are on the side of Chaos and (b) are inhumanly glamorous. That might also have contributed to the contrast you point to—which is not to deny the possible influence of Moorcock.

Prime Evil 04-01-2024 04:47 AM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Michael Moorcock acknowledges Poul Anderson's fantasy novels as a major influence on his own work. He especially admires the Broken Sword, but also likes Three Hearts and Three Lions.

The Dungeon Fantasy RPG incorporates the notion of a cosmic struggle between Good and Evil, but doesn't do much with the moral ambiguity inherent in a cosmic struggle between Law and Chaos. Part of Moorcock's approach was to depict Law as being just as undesirable as Chaos. Law is depicted as intolerance, sterility, and authoritarianism.

whswhs 04-01-2024 06:14 AM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by Prime Evil (Post 2520337)
The Dungeon Fantasy RPG incorporates the notion of a cosmic struggle between Good and Evil, but doesn't do much with the moral ambiguity inherent in a cosmic struggle between Law and Chaos. Part of Moorcock's approach was to depict Law as being just as undesirable as Chaos. Law is depicted as intolerance, sterility, and authoritarianism.

DC Comics used that same opposition for some of their superheroes, though they tended to equate Law with goodness.

namada 04-01-2024 06:54 AM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by b-dog (Post 2520153)
I think the secret of the Gygax adventures was that he...

was the first?

Maybe that makes more sense, or is that just me? The only reason D&D is the RPG leader nowadays, is because it was the first. And as any software developer will tell you, first is never going to be the best. Obvious faults will be fixed in the second iteration (aka, Rolemaster's way of handling Classes, for example), and add countless other examples of countless other things, after 1975 here...

Phil Masters 04-01-2024 01:27 PM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by whswhs (Post 2520339)
DC Comics used that same opposition for some of their superheroes, though they tended to equate Law with goodness.

Leading to the moment in the original Books of Magic where John Constantine explained the law/chaos dichotomy, and Tim Hunter muttered that it sounded like the basis for a series of bad fantasy novels. I always did think that was a bit on the nose.

Gaiman did have some nice moments in Sandman where both Law and Chaos were depicted as manifestations of inhuman principles with no apparent moral element. A Lord of Chaos manifested as an annoying pre-teen girl, a Lord of Law manifested as a cardboard box, and Morpheus didn't seem overly impressed by either of them.

whswhs 04-01-2024 05:08 PM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by Phil Masters (Post 2520380)
Gaiman did have some nice moments in Sandman where both Law and Chaos were depicted as manifestations of inhuman principles with no apparent moral element. A Lord of Chaos manifested as an annoying pre-teen girl, a Lord of Law manifested as a cardboard box, and Morpheus didn't seem overly impressed by either of them.

Yes, I remember them. Was that officially part of DC continuity, or was that during the phase when Vertigo was officially its own thing?

There are also appearances of Law and Chaos in PS 238, as I recall. Of course, PS 238 has pastiches of everything!

Phil Masters 04-02-2024 10:17 AM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by whswhs (Post 2520396)
Yes, I remember them. Was that officially part of DC continuity, or was that during the phase when Vertigo was officially its own thing?

I didn't keep track.

Quote:

Originally Posted by whswhs (Post 2520396)
There are also appearances of Law and Chaos in PS 238, as I recall. Of course, PS 238 has pastiches of everything!

Come to think of it, Marvel has or had Law and Chaos as personified cosmic phenomena at times. I think they were mostly on good terms, and took responsibility for deciding Peter Parker's destiny at one point.

b-dog 04-02-2024 12:48 PM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by namada (Post 2520341)
was the first?

Maybe that makes more sense, or is that just me? The only reason D&D is the RPG leader nowadays, is because it was the first. And as any software developer will tell you, first is never going to be the best. Obvious faults will be fixed in the second iteration (aka, Rolemaster's way of handling Classes, for example), and add countless other examples of countless other things, after 1975 here...

Maybe but I feel that Gygax really made the bad guys have style. The regular folk living above ground were pretty plain Jain while those living in the dungeon were decked out in the finest of attire. If you read the Elric series you see the bad guys have all the luxury goods like in the novels. They have beautifully worked stone and furniture, gems and jewelry of the finest grade and exotic magic items. Rod of tentacles, wand of viscous globs etc. Basically the creatures in the dungeon were much advanced than those living above ground. I think the law and chaos thing is not really that important because good vs evil can be similar but the whole the deeper you go into the dungeon the more fantastical it gets is pretty much a Gygax trait.

The Colonel 04-04-2024 08:42 AM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by whswhs (Post 2520339)
DC Comics used that same opposition for some of their superheroes, though they tended to equate Law with goodness.

That was the more or less acknowledged convention in BECMI D&D as well - although IIRC in the original brown/white box editions the Elves were part of the "chaos" faction list.

Quote:

Originally Posted by Phil Masters (Post 2520380)
Gaiman did have some nice moments in Sandman where both Law and Chaos were depicted as manifestations of inhuman principles with no apparent moral element. A Lord of Chaos manifested as an annoying pre-teen girl, a Lord of Law manifested as a cardboard box, and Morpheus didn't seem overly impressed by either of them.

See also the D&D modrons, that look like Gary gave up on dime store plastic monsters and started gluing legs to his spare dice and the Slaad ... where apparently the infinite variety of chaos expresses itself entirely as a small range of colour coded frogs*.

*although someone, somewhere on the interwebz has postulated that this is actually chaos as insanity, that real insanity tends to be maladaptive and that somewhere in limbo is so mad that the answer to everything really is "giant frog", and Slaadi are only destructive because they are confused and frustrated to be in everywhere else where "giant frog" doesn't help.

whswhs 04-04-2024 08:51 AM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by The Colonel (Post 2520643)
That was the more or less acknowledged convention in BECMI D&D as well - although IIRC in the original brown/white box editions the Elves were part of the "chaos" faction list.

Huh. My copy of Chainmail says that elves are neutral. My copy of Men & Magic has them either lawful or neutral, but it's one of the revised editions that talks about treants and halflings, and thus published after the Tolkien estate got on their case; I don't have the original edition.

The Colonel 04-04-2024 09:04 AM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by whswhs (Post 2520644)
Huh. My copy of Chainmail says that elves are neutral. My copy of Men & Magic has them either lawful or neutral, but it's one of the revised editions that talks about treants and halflings, and thus published after the Tolkien estate got on their case; I don't have the original edition.

Don't have it personally, but I recall an ur-grog showing screenshots on YouTube video - think it's the same one that has the pumpkin head bugbears...

Stormcrow 04-04-2024 09:37 AM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by whswhs (Post 2520644)
Huh. My copy of Chainmail says that elves are neutral. My copy of Men & Magic has them either lawful or neutral, but it's one of the revised editions that talks about treants and halflings, and thus published after the Tolkien estate got on their case; I don't have the original edition.

Quote:

Originally Posted by The Colonel (Post 2520646)
Don't have it personally, but I recall an ur-grog showing screenshots on YouTube video - think it's the same one that has the pumpkin head bugbears...

Unlikely. The pre-publication draft of D&D has elves in the Law and Neutral columns of the alignment chart. If elves did appear in the Chaos column in some printing of D&D, it would have been an error.

ericthered 04-04-2024 10:48 AM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by Stormcrow (Post 2520649)
Unlikely. The pre-publication draft of D&D has elves in the Law and Neutral columns of the alignment chart. If elves did appear in the Chaos column in some printing of D&D, it would have been an error.

At least in the old games. 3.0 had elves as Chaotic Good, in contrast with the lawful good dwarves.

Phil Masters 04-05-2024 10:13 AM

Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
 
Quote:

Originally Posted by The Colonel (Post 2520643)
See also the D&D modrons, that look like Gary gave up on dime store plastic monsters and started gluing legs to his spare dice and the Slaad ... where apparently the infinite variety of chaos expresses itself entirely as a small range of colour coded frogs*.

I always had the feeling that Charlie Stross invented the Slaad back in the days of early D&D, when "Chaotic" was just "Evil (or maybe a bit more so)", and so just tagged them with the one word. Then Don Turnbull transcribed that one word straight into the print manuscript of the original Fiend Folio, and after that precedence was set. (Ditto the Githzerai, who were a human-derived race of monks, despite that monks always have to be Lawful.)


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