Gygax Adventures: Tolkien Towns and Moorcock Dungeons
I think the secret of the Gygax adventures was that he uses the quaint Tolkien Town that is sort of like the Shire and then when they find out about the dungeon then it turns into a Moorcock type super high fantasy situation. The Drow series starts with various giants and eventually goes underground into a dark fairy realm of the Drow who are reminiscent of the Melnibonéans in their amoral chaotic behavior. The realm of the Drow is fantastically beautiful in a dark way instead of the ugly oppressive orc forces of Sauron. The same is true for the Tomb of Horrors where the Demi lich has constructed a beautiful artistic lair to await delvers trying to get to his treasure. The The Lost Caverns of Tsojcanth has all sorts of teleportation nodes and the final treasure is guarded by the beautiful vampire Drelzna. This is my opinion of why Gygax had such good adventures, instead of a dark oppressive dungeon he made the dungeon the most fantastical part.
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Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
An interesting thought. But the law/chaos split also can be found in Poul Anderson's Holger Dansk novel, Three Hearts and Three Lions, in which the fair folk (a) are on the side of Chaos and (b) are inhumanly glamorous. That might also have contributed to the contrast you point to—which is not to deny the possible influence of Moorcock.
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Re: Gygax Adventures: Tolkien Towns and Moorcock Dungeons
Michael Moorcock acknowledges Poul Anderson's fantasy novels as a major influence on his own work. He especially admires the Broken Sword, but also likes Three Hearts and Three Lions.
The Dungeon Fantasy RPG incorporates the notion of a cosmic struggle between Good and Evil, but doesn't do much with the moral ambiguity inherent in a cosmic struggle between Law and Chaos. Part of Moorcock's approach was to depict Law as being just as undesirable as Chaos. Law is depicted as intolerance, sterility, and authoritarianism. |
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Maybe that makes more sense, or is that just me? The only reason D&D is the RPG leader nowadays, is because it was the first. And as any software developer will tell you, first is never going to be the best. Obvious faults will be fixed in the second iteration (aka, Rolemaster's way of handling Classes, for example), and add countless other examples of countless other things, after 1975 here... |
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Gaiman did have some nice moments in Sandman where both Law and Chaos were depicted as manifestations of inhuman principles with no apparent moral element. A Lord of Chaos manifested as an annoying pre-teen girl, a Lord of Law manifested as a cardboard box, and Morpheus didn't seem overly impressed by either of them. |
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There are also appearances of Law and Chaos in PS 238, as I recall. Of course, PS 238 has pastiches of everything! |
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*although someone, somewhere on the interwebz has postulated that this is actually chaos as insanity, that real insanity tends to be maladaptive and that somewhere in limbo is so mad that the answer to everything really is "giant frog", and Slaadi are only destructive because they are confused and frustrated to be in everywhere else where "giant frog" doesn't help. |
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