Re: Bats, rats, and other nuisances reconsidered again for the n'th time.
I wonder why my players aren't so imaginative. Not once have they chosen a character just for its ability to handle wasps. Weird.
Anyway, I'm not sure what good fire does. Wasps can surely fly over the fire if out of doors (or perhaps avoid it due to the smoke). Even indoors, you'll kill some perhaps (how tall is that fire?), but the others will just avoid the fire, wait it out or leave. In any case, I was interested in different rules for playing the various swarm critters and not so much character building strategies for defeating the same. |
Re: Bats, rats, and other nuisances reconsidered again for the n'th time.
Once the wasps (or any ST 1 critter) is on a person, the wizard casts Fire in their hex. This will kill all critters in the hex and if the person has leather or more, they will be unharmed.
Or, just cast Fire into an open hex and everyone with critters can run through it without stoppping. Fire is better than Shock Shield for clearing out bugs/rats. |
Re: Bats, rats, and other nuisances reconsidered again for the n'th time.
Ask your naturalist to figure out a bug repellent?
Giant Spiders: IQ 2 (ITL 95) Tiny Spiders: IQ 6 (ITL 100) |
Re: Bats, rats, and other nuisances reconsidered again for the n'th time.
You're right, Henry, that swarming ITL spiders have the same stats as rats and hence have IQ 6. That's obviously too much.
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Re: Bats, rats, and other nuisances reconsidered again for the n'th time.
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Re: Bats, rats, and other nuisances reconsidered again for the n'th time.
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