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-   -   How would the game break if one used a "single initiative" system? (https://forums.sjgames.com/showthread.php?t=195480)

Shostak 03-23-2024 01:31 PM

Re: How would the game break if one used a "single initiative" system?
 
One good thing about the RAW dynamic adjDX action order is that it creates meaningful choices. If, for instance, you have a high-DX fencer who wants to aim a shrewd thrust for higher damage, he must suffer a DX penalty that could well allow the enemy to strike first.

Bill_in_IN 03-23-2024 10:47 PM

Re: How would the game break if one used a "single initiative" system?
 
Quote:

Originally Posted by Shostak (Post 2519641)
One good thing about the RAW dynamic adjDX action order is that it creates meaningful choices. If, for instance, you have a high-DX fencer who wants to aim a shrewd thrust for higher damage, he must suffer a DX penalty that could well allow the enemy to strike first.

I concur. I really don't have any problems with RAW when it comes to action order. The choices available create their own randomness in the action phase.

larsdangly 03-26-2024 08:44 PM

Re: How would the game break if one used a "single initiative" system?
 
Probably the best thing about playing TFT RAW is that you are presented with a lot of situational choices that influence outcomes pretty strongly, so there is definitely a skill to playing well. Combine that with the generally balanced power level of the game, and high degree of vulnerability everyone/thing has, and it means your success or failure depends more on you and less on some brute force advantage your character's stats or equipment might provide. A lot of the ways you might imagine changing game tend to dilute that strength, I think.


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