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-   -   Summon Myrmidon - raw legal permutations (https://forums.sjgames.com/showthread.php?t=195457)

Axly Suregrip 03-10-2024 08:37 PM

Re: Summon Myrmidon - raw legal permutations
 
While I won't allow it, summoning a fighter with an arquebus would be hilarious.

Because it takes 4 turns to ready the arquebus. 2 ST to summon, 4 ST to ready and finally 1 ST for the turn to fire it. If you got 7 ST and 6 turns to spare it would be worth the 3d+3 damage.

Forget reloading as it would be faster to summon a new one.

Steve Plambeck 03-11-2024 01:19 AM

Re: Summon Myrmidon - raw legal permutations
 
Quote:

Originally Posted by Axly Suregrip (Post 2518357)
Because it takes 4 turns to ready the arquebus. 2 ST to summon, 4 ST to ready and finally 1 ST for the turn to fire it..

Surely, surely we never assumed a summoned or illusory fighter doesn't appear with its weapon(s) ready??? How could it ever work otherwise?

The creation cannot act on the turn it appears, call that Turn 1. If it cannot ready it's weapon until Turn 2, completing its action for Turn 2 by doing so, then it cannot make an attack until Turn 3.

I've never heard of or seen anyone who played it that way. Created fighters may attack on the turn after the turn they appear. How did they do that if they didn't appear already holding a ready weapon? Does anyone make them wait until the third turn to make an attack?
ITL 137: "Since a summoned creature is real, it behaves in all ways like any other figure, except that (a) it cannot move, fight, defend itself, or do anything else on the turn it is created..."
So it cannot use options (e) or (m) on the turn it was created. It must have come with weapon ready on the turn it is created, or it wouldn't have it ready for the start of the following turn.
Also on ITL 137: "A created being cannot move or fight on the turn it appears. At the beginning of the next turn, it can pick an option..."
It doesn't exclude the option to attack in that next turn, nor does it mention it must spend this next turn readying its weapon -- surely that would have been stated if it were ever the intent to require it.

Axly Suregrip 03-11-2024 08:43 AM

Re: Summon Myrmidon - raw legal permutations
 
The arquebus rules says it takes 12 turns to load and ready. I am assuming the fighter has done so.

The arquebus rules also states that the arquebus must be fired using a stand. It separately mentions that it takes 4 turns to set up before firing (separate from the loading). Presumably these 4 turns are for setting the stand.

I don't see why else they have 4 turns to ready vs. 12 turns to ready & load.

larsdangly 03-11-2024 02:47 PM

Re: Summon Myrmidon - raw legal permutations
 
I agree that the intent of the rule seems to be that any arquibusier has to spend 4 turns getting their weapon into position to fire in a specific direction, and I think that would have to apply to one who was summoned as much as it does to a normal person.

Steve Plambeck 03-11-2024 10:05 PM

Re: Summon Myrmidon - raw legal permutations
 
Quote:

Originally Posted by Axly Suregrip (Post 2518414)
The arquebus rules says it takes 12 turns to load and ready. I am assuming the fighter has done so.

The arquebus rules also states that the arquebus must be fired using a stand. It separately mentions that it takes 4 turns to set up before firing (separate from the loading). Presumably these 4 turns are for setting the stand.

I don't see why else they have 4 turns to ready vs. 12 turns to ready & load.

Quote:

Originally Posted by larsdangly (Post 2518456)
I agree that the intent of the rule seems to be that any arquibusier has to spend 4 turns getting their weapon into position to fire in a specific direction, and I think that would have to apply to one who was summoned as much as it does to a normal person.

Good grief, I read "arbalest" where Axly typed "arquebus".

You're both correct and I'm not. Sorry about that!

phiwum 03-15-2024 08:09 PM

Re: Summon Myrmidon - raw legal permutations
 
Quote:

Originally Posted by Steve Plambeck (Post 2518486)
You're both correct and I'm not. Sorry about that!
___________________
"I'm not arguing. I'm just explaining why I'm right."

I think your signature line doesn't really match this post.

Steve Plambeck 03-16-2024 03:45 AM

Re: Summon Myrmidon - raw legal permutations
 
Quote:

Originally Posted by phiwum (Post 2518949)
I think your signature line doesn't really match this post.

LOL!!!!!!!!!!


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