Re: Summon Myrmidon - raw legal permutations
While I won't allow it, summoning a fighter with an arquebus would be hilarious.
Because it takes 4 turns to ready the arquebus. 2 ST to summon, 4 ST to ready and finally 1 ST for the turn to fire it. If you got 7 ST and 6 turns to spare it would be worth the 3d+3 damage. Forget reloading as it would be faster to summon a new one. |
Re: Summon Myrmidon - raw legal permutations
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The creation cannot act on the turn it appears, call that Turn 1. If it cannot ready it's weapon until Turn 2, completing its action for Turn 2 by doing so, then it cannot make an attack until Turn 3. I've never heard of or seen anyone who played it that way. Created fighters may attack on the turn after the turn they appear. How did they do that if they didn't appear already holding a ready weapon? Does anyone make them wait until the third turn to make an attack? ITL 137: "Since a summoned creature is real, it behaves in all ways like any other figure, except that (a) it cannot move, fight, defend itself, or do anything else on the turn it is created..."So it cannot use options (e) or (m) on the turn it was created. It must have come with weapon ready on the turn it is created, or it wouldn't have it ready for the start of the following turn. Also on ITL 137: "A created being cannot move or fight on the turn it appears. At the beginning of the next turn, it can pick an option..."It doesn't exclude the option to attack in that next turn, nor does it mention it must spend this next turn readying its weapon -- surely that would have been stated if it were ever the intent to require it. |
Re: Summon Myrmidon - raw legal permutations
The arquebus rules says it takes 12 turns to load and ready. I am assuming the fighter has done so.
The arquebus rules also states that the arquebus must be fired using a stand. It separately mentions that it takes 4 turns to set up before firing (separate from the loading). Presumably these 4 turns are for setting the stand. I don't see why else they have 4 turns to ready vs. 12 turns to ready & load. |
Re: Summon Myrmidon - raw legal permutations
I agree that the intent of the rule seems to be that any arquibusier has to spend 4 turns getting their weapon into position to fire in a specific direction, and I think that would have to apply to one who was summoned as much as it does to a normal person.
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Re: Summon Myrmidon - raw legal permutations
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You're both correct and I'm not. Sorry about that! |
Re: Summon Myrmidon - raw legal permutations
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Re: Summon Myrmidon - raw legal permutations
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