What about fanzine topics?
Is it bad form to post comments or critiques of fanzine contents here?
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Re: What about fanzine topics?
Let's do it!
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Re: What about fanzine topics?
OK Heroic Expeditions V1 just came out and I found it to be a great "love Letter" of sorts to TFT.
I think what made this so appealing to me was the tone it sets from the very start with the "round up of favorite house rules from readers". From "healings per hit" to "common core" talent costs I found myself realizing that yes I have been using 5 out the 7 for decades and will easily adopt the other 2 for future play. So does anyone not use these? Any major why fors? |
Re: What about fanzine topics?
Of the house rules discussed in that article, I use a few: doing more damage with a weapon if ST is greater than that required, the missile range rule of thumb, a academic talents costing list price for wizards (actually, I'm even more liberal; I let all characters learn all spells and talents at the same cost).
A Physicker healing per hit is too cinematic for my taste, though if it took five minutes per point healed, that might make it more palatable. I like the idea that weapons do a minimum of 1 damage, even if they are listed as subtracting an amount from the die result. I'll probably adopt this. I'd might be happy with Shield Expertise offering side protection to only the shield-arm side, but I'm not convinced it is a good idea yet. The RAW thrown weapon and spell penalty seems fine to me, especially considering Thrown Weapons talent for those who want to shine in this area. I like a Thrown Spell talent that offsets the range penalty by 1 for each level of the talent (max 3), but never giving a bonus. I have sometimes only allowed this to be spell specific. |
Re: What about fanzine topics?
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The shield expert extra coverage is new to me. However I know plenty of people chaff at the whole armor mechanics anyway, and especially the use of shields, so I can see the merit. This is one of my 2 unsure as well, but covering 1 or 2 more hex sides seems fairly inconsequential. Quote:
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OK onto the 1st article? IQ and XP Advancement by Nils Linderberg Had 5 points dealing with PC creation and advancement. I find myself falling into writing some form of review which is not my intent (the article is great imho, 4.5 stars) so I am just going to stick with my questions on two of the topics he addressed. Point 1 was the inclusion of a mod that again I feel most veterans insert into their games which is the old classic method of gaining talent points when increasing your IQ attribute. I am not sure why this change occurred for the new edition. I would love to hear if anyone ever read or know of commentary of the reason behind this choice. Point 3 is the "Fibonacci" scale attribute chart. A very modest change in the points progression needed to level up but the big thing is the 1300 xp cap needed for 39 and later. This makes a difference of 3,400 xp to go from 38 to lvl 40 (2600 for ole Fibonacci or 6k for new edition), then of course we have the exponential doubling from 41 on and the difference become astronomical. It is well documented that Mr. Jackson specifically did this to discourage "super heroes" of high level. This is something I can appreciate; however I find the older I get the more I realize I don't have time to worry about this. The reality is I have played since the 80s (very heavily) slacked off greatly as we reached the turn of the century and have jumped back into regular play since the new edition came out and I don't think I ever achieved a 40 point character in all this time let alone worried about something bigger. Some one should tell me what to think regarding this whole wizardly duel of arithmetic between Fibonacci and Jackson? |
Re: What about fanzine topics?
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Except I'll cap the maximum cost at 800, even after TAP exceeds 44. Bring on the 45 point wizard, I'll fight her! I played and GMed in a 20 year campaign (all day play once a month) under the classic rules, and not a single one of us ever got a character passed 38 points. Not in 20 years. And we weren't stingy with the EP! I think attribute bloat is the very last thing we have to worry about, whereas losing players to boredom is always a main concern. |
Re: What about fanzine topics?
My philosophy of experience:
I therefore suggest:
Suggested values for the parameters could be:
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Re: What about fanzine topics?
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