Don't point your wand at me
In this variant wizards need to point their wand/staff at the target in order to aim (for up to two turns) a missile spell. They can still use this wand/staff to defend against the target's melee attacks of course.
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Or are you saying that missile spells need two turns to cast? |
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One could argue a Missile spell attack is a physical attack launched/powered by magical means. Doing so, all the same rules would apply as for a missile weapon attack.
Or in a really contrived case, imagine a gunpowder canon or other such thing fired by a lit fuse. Without a lit torch to ignite it, a wizard could use the Fire spell. It would still come down to how well you aimed it, regardless of the role magic played. |
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I really don't want wizards "aiming" for a bonus to thrown or creation spells.
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Just having a happy flashback -- in the olden days my group started every play session with a vote on any house rules or new interpretations of existing rules introduced in the previous session, and for the rule to become permanent it had to pass unanimously. They always did, but we went through the process anyway. We had three GMs sharing one campaign world so we didn't want the house rules changing depending on who was running things that week. Those were the days. |
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