Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Resistant to Metabolic Hazards vs Resistant to Disease & Poison (https://forums.sjgames.com/showthread.php?t=194738)

WholesomeMadScientist 02-04-2024 06:21 PM

Resistant to Metabolic Hazards vs Resistant to Disease & Poison
 
Can a racial template have Resistant to Disease, Resistant to Poison, and Resistant to Metabolic Hazards? Or does Resistant to Metabolic Hazards make Resistant to Disease and Resistant to Poison redundant?

Fred Brackin 02-04-2024 06:35 PM

Re: Resistant to Metabolic Hazards vs Resistant to Disease & Poison
 
Quote:

Originally Posted by WholesomeMadScientist (Post 2514789)
Can a racial template have Resistant to Disease, Resistant to Poison, and Resistant to Metabolic Hazards? Or does Resistant to Metabolic Hazards make Resistant to Disease and Resistant to Poison redundant?

If they are all at the same level then yes Resistant to Metabolic Hazards makes the other two redundant (and Resistant to Sickness too).

You could have Immune to Disease, Resistant to Poison +8 and Resistant to Metabolic Hazards +3 or something like that.

WholesomeMadScientist 02-04-2024 06:52 PM

Re: Resistant to Metabolic Hazards vs Resistant to Disease & Poison
 
Quote:

Originally Posted by Fred Brackin (Post 2514794)
If they are all at the same level then yes Resistant to Metabolic Hazards makes the other two redundant (and Resistant to Sickness too).

You could have Immune to Disease, Resistant to Poison +8 and Resistant to Metabolic Hazards +3 or something like that.

Thank you very much.

Varyon 02-05-2024 09:06 AM

Re: Resistant to Metabolic Hazards vs Resistant to Disease & Poison
 
Quote:

Originally Posted by Fred Brackin (Post 2514794)
If they are all at the same level then yes Resistant to Metabolic Hazards makes the other two redundant (and Resistant to Sickness too).

You could have Immune to Disease, Resistant to Poison +8 and Resistant to Metabolic Hazards +3 or something like that.

I'll note that, with Resistant to Metabolic Hazards including those other two, a fair way to price the above would be to pay normally for Resistant to Metabolic Hazards +3, then pay the difference between Resistant to Poison +3 and Resistant to Poison +8 for the latter, and finally pay the difference between Resistant to Disease +3 and Immune to Disease for the latter (because you've already paid for the +3 level of Resistant). So:

Resistant to Metabolic Hazards +3 [10] + Resistant to Poison +8 [2] + Immune to Disease [7], rather than [10] + [7] + [10].

WholesomeMadScientist 02-05-2024 10:25 AM

Re: Resistant to Metabolic Hazards vs Resistant to Disease & Poison
 
Stupid question, sorry, but does Resistant to Metabolic Hazards cover neurotoxins?

Fred Brackin 02-05-2024 10:26 AM

Re: Resistant to Metabolic Hazards vs Resistant to Disease & Poison
 
Quote:

Originally Posted by WholesomeMadScientist (Post 2514839)
Stupid question, sorry, but does Resistant to Metabolic Hazards cover neurotoxins?

Yes. Resistant to Poison would too.

WholesomeMadScientist 02-05-2024 10:39 AM

Re: Resistant to Metabolic Hazards vs Resistant to Disease & Poison
 
Quote:

Originally Posted by Fred Brackin (Post 2514840)
Yes. Resistant to Poison would too.

Thank you. Doing the math now.


All times are GMT -6. The time now is 09:27 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.