Re: DFRPG Solo gaming?
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Re: DFRPG Solo gaming?
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Re: DFRPG Solo gaming?
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Re: DFRPG Solo gaming?
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Re: DFRPG Solo gaming?
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Re: DFRPG Solo gaming?
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Honestly I'd really love to see Gaming Ballistic be able to do a fully color generic DFRPG player hand book. Drop the weird fonts and nordic/viking names and such. I'd also love to see a book like Hand of Asgard but focusing on outdoor/wilderness specialists. Mainly Druids (one of the worst archetypes in DFRPG), Barbarians, and Scouts. UPDATE: I backed at $84. This is the my first backing of ANYTHING. I like Gaming Ballistics DFRPG line. I'm backing primarily because I want to hit the color art mark. I'll be severely disappointed if it is not full color. I much prefer color. B&W for gaming to me is like b&w comics. The whole experience is different and feels cheap and lacking flavor. I think GURPS 4E issue with color is the pulp style and AI style posser art. Good color art greatly enriches the game. |
Re: DFRPG Solo gaming?
B&W!
Growing up in the 80’s, I actually like the feel of B&W and would prefer the print copy to be so. I like the feel of the high quality, thick paper of HC RPGs back then. If SB goes color I wouldn’t complain about it but would simply celebrate Doug’s success, and celebrate that door opening for more solos! I agree however, about 4e color and art inside. Feels dated now. My main complaint though is the glossy paper that creates glare on the page. Worst. However, the logo and black HCs for 4e look FANTASTIC on your bookshelf! A treasured collection. I’ve mentioned this before and will continue to do so, EasyGurps channel and his Rando2 Heroes guide to random generation adventures for solo or group play. Pretty fun! |
Re: DFRPG Solo gaming?
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As noted, I prefer full color. I'm not sure I'd continue buying GB DFRPG stuff it it goes B&W. Maybe GURPS is just locked in the past and all the players are just the old people who gamed back in the 80s. I hope not. I'd love to see GURPS get a resurrgence of new players at least a fraction of the D&D 5e increase. Quote:
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Re: DFRPG Solo gaming?
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Re: DFRPG Solo gaming?
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With the current backer counts/sales figures, it's very difficult for me to sustain GURPS in color. I wind up breaking even or losing money on GURPS projects, subsidizing them with TFT and OSE. So if I do greyscale, I lose backers on an already marginal product line, and the writing and editing costs are fixed. So if I do color it's hard to sustain the line; if I do black and white it's hard to sustain the line. If I up-charge for color, folks will (have!) complain about value. It's a corker. Thus far, it truly looks like a hard cap on my movement of product is in the 600-700 range and most projects hit 70% of that. It's not product-line sustainable at the 400-500 backer count level unless I go for 16-32 page releases, which folks also don't like. I should note that the ONLY thing keeping the current project looking as good as it does is the fraction of folks that are getting add-ons and larger pledges. The pure product pledge (print + PDF or PDF-only of Saethor's Bane) should really average about $17-18 per pledge, and we're well over 2x that. If we only got PDF and Print+PDF, we'd struggle to hit $9K at current rate, etc). Later this year, I'll launch Mission X, but if we only get 500 takers on it, it will fail any any price that is attractive to backers. I guess we'll see. |
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