Dungeon Fantasy: The Devil's Workshop
Mysterious towers in the forest are a dime a dozen. How else is a villain supposed to get some peace? This one isn't like the others, though. From afar, the constant howling and pall of black smoke betray any effort to stay really, truly hidden. Up close . . . well, you'll have to discover that for yourself.In the nearby wood An adventure for the Dungeon Fantasy Roleplaying Game, The Devil's Workshop presents a dungeon that isn't a dungeon, full of treasures that aren't so easy to sell. There are certainly monsters, but the "traps" depend less on concealment and surprise than on the delvers' approach to the problems within. The Devil, as the saying goes, is in the details. Not every adventure can be about rats, after all. — Store Link: https://warehouse23.com/collections/...vil-s-workshop |
Re: Dungeon Fantasy: The Devil's Workshop
Picked this up yesterday and it's a fun little supplement. I especially like the demon watchmen, DFRPG / GURPS DF have been a bit lacking in terms of "mid-range" demons.
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Re: Dungeon Fantasy: The Devil's Workshop
This was really good! I like the exotic materials like diabolite. Hopefully there will be more supernatural materials in the future. Maybe some supernatural materials for alchemy could be useful as well. As far as treasure goes, it would be cool to have some more useful treasures. Maybe the demon-shaper could have some supplies of magic items that he will use to warp into a demonic artifact in the future? But for now is untainted? Or holy items that are to be destroyed in the future? Or warped into evil artifacts later on? And maybe a store of gems that are useful as future offerings? I don’t know but the evil items are fine for this short adventure but for other evil temples having lots of good or magic items in the mix helps make the adventure more satisfying.
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Re: Dungeon Fantasy: The Devil's Workshop
Purchased, but not reading, in the hope that it will be run for our DF party.
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Re: Dungeon Fantasy: The Devil's Workshop
No, until a physical version is available...sorry Kromm
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Re: Dungeon Fantasy: The Devil's Workshop
One thing that struck me is the "daemonet" cannon using the Summon Demon spell for attack rolls. I find this odd, given that even spells designed for attack never use spell level for a "to-hit" roll. I've decided to rationalize it as the cannoneer summoning a tiny demon on the target which guides the projectile to itself, but I'd appreciate designer insight.
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This thing is incredibly short though, so I doubt we'll ever see it in print...Oh well. |
Re: Dungeon Fantasy: The Devil's Workshop
...*face palms*...and I just realized it's only 12 pages so it'll never see print unless it's included in some DFRPG collection at some later date...
So, I guess I'll have to add it to my list of things to buy afterall. |
Re: Dungeon Fantasy: The Devil's Workshop
It would really cool to have a faerie version of diabolite. Maybe a faerie material like that could float on clouds and maybe a giants castle could be made of it? Faerie materials would be really cool for weapons that work in faerie areas but turn to acorns and sticks in no faerie zones.
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