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-   -   GURPS Tactical Shooting: Extreme Conditions (https://forums.sjgames.com/showthread.php?t=193875)

Kromm 11-30-2023 02:25 PM

GURPS Tactical Shooting: Extreme Conditions
 
Hundred-metre shot
Nothing special at the range
A Hail Mary here
— SSgt Tam Xander
GURPS is more realistic than most RPGs. Yet with good-but-not-excessive skill, decent gear, and a few seconds to set up, even believable starting characters can pull off some shots that would raise eyebrows in the real world. That's because while the rules account for basics like target size and range, don't overlook lighting or concealment, and justifiably penalize shooters for downright silliness, they also ignore a lot in the name of smooth game play.

GURPS Tactical Shooting introduces many real-world concerns for times when overcoming plausible challenges, fussy though they may be, is what makes the situation exciting. Now GURPS Tactical Shooting: Extreme Conditions is here with rules for gunplay in environments where almost any shot is an impressive one . . . if you make it. It delves deep into weather, climate, terrain, altitude, and more – even vacuum and gravity – exploring their effects on shooters, their gear, and the shots they take. Along with new problems come new solutions, in the form of specialized perks, techniques, and kit. Rounding it out is a generous list of recommended viewing.

When the brass can send you anywhere, you have to be ready for anything!


Store Link: https://warehouse23.com/collections/...eme-conditions

Refplace 11-30-2023 03:19 PM

Re: GURPS Tactical Shooting: Extreme Conditions
 
Been looking forward to this for several years now.
The playtest was interesting, though doubt I contributed enough to count. Buying it in a week or two to see if I get a comp copy first, was embarrassed buying another supplement earlier this year only to get a comp copy a few days later.

Michael Thayne 11-30-2023 03:33 PM

Re: GURPS Tactical Shooting: Extreme Conditions
 
Nice! I just bought a copy and based on a quick skim it looks quite useful not just for high-tech campaigns but also lower-tech ones with a significant wilderness component. I think it may be the first place I've seen things like clear rules for things like seeing through dense vegetation.

Kallatari 11-30-2023 11:17 PM

Re: GURPS Tactical Shooting: Extreme Conditions
 
Quote:

Originally Posted by Refplace (Post 2508876)
Been looking forward to this for several years now.
The playtest was interesting, though doubt I contributed enough to count. Buying it in a week or two to see if I get a comp copy first, was embarrassed buying another supplement earlier this year only to get a comp copy a few days later.

The preview download has the page that lists those who got playtest credit, so if the policy of all named playtesters getting a comp copy hasn't changed, you should be able to see if you will receive one or not without waiting a couple of weeks.

Refplace 11-30-2023 11:28 PM

Re: GURPS Tactical Shooting: Extreme Conditions
 
Quote:

Originally Posted by Kallatari (Post 2508920)
The preview download has the page that lists those who got playtest credit, so if the policy of all named playtesters getting a comp copy hasn't changed, you should be able to see if you will receive one or not without waiting a couple of weeks.

Not always accurate, I got one comp where my name was left out. But thanks for the help.

Steven Marsh 12-01-2023 09:02 AM

Re: GURPS Tactical Shooting: Extreme Conditions
 
Quote:

Originally Posted by Refplace (Post 2508921)
Not always accurate, I got one comp where my name was left out. But thanks for the help.

There are technical reasons with the new storefront that have made comps a bit more challenging for now, and thus take longer (although a fix is in the works).

However, generally (at least in these PDF projects) folks listed in the credits should also be playtesters and thus get comp copies. So if you're listed in the credits and didn't get a copy, please hold tight for a week or so.

And if you didn't get listed in a credit that you otherwise might expect to be, please feel free to email me and I can investigate; we battle errata on all fronts.

Refplace 12-01-2023 01:01 PM

Re: GURPS Tactical Shooting: Extreme Conditions
 
Quote:

Originally Posted by Steven Marsh (Post 2508964)
There are technical reasons with the new storefront that have made comps a bit more challenging for now, and thus take longer (although a fix is in the works).

However, generally (at least in these PDF projects) folks listed in the credits should also be playtesters and thus get comp copies. So if you're listed in the credits and didn't get a copy, please hold tight for a week or so.

And if you didn't get listed in a credit that you otherwise might expect to be, please feel free to email me and I can investigate; we battle errata on all fronts.

OK, thanks Steven.
Good news on a fix being in the works. Its not only better to get our comps as fast as we did in the old store I am sure it would be far less of a hassle for you. Though your efforts are appreciated!

Michael Thayne 12-01-2023 01:10 PM

Re: GURPS Tactical Shooting: Extreme Conditions
 
Quote:

Originally Posted by Refplace (Post 2508992)
OK, thanks Steven.
Good news on a fix being in the works. Its not only better to get our comps as fast as we did in the old store I am sure it would be far less of a hassle for you. Though your efforts are appreciated!

Faster comps would also make it easier for me to hype things I've playtested on here.

Phil Masters 12-01-2023 01:17 PM

Re: GURPS Tactical Shooting: Extreme Conditions
 
Note for non-USA'ians; as the print version of this book comes via Amazon's PoD system, it should generally be available from your local Amazon subsidiary. It's certainly on Amazon UK.

Donny Brook 12-02-2023 05:44 PM

Re: GURPS Tactical Shooting: Extreme Conditions
 
This looks like another situation like Action 2 and Underground Adventure where a book of extremely broad utility is published under a niche line.


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