Professional Wrestling 3e vs. 4e Acting/Performance
3e:
“Primary Skills: Brawling, Wrestling, Wrestling Sport. Secondary Skills: Acting, Performance, Tournament Law (Pro Wrestling). Optional Skills: Acrobatics. Maneuvers: Arm Lock, Choke Hold, Drop Kick [2 points], Ear Clap, Head Butt, Neck Snap, Piledriver (if the GM permits), Stamp Kick. Cinematic Skills and Maneuvers: None.” 4e: “Skills: Brawling Art; Wrestling Art; Wrestling Sport. Techniques: Breakfall; Choke Hold; Drop Kick; Elbow Drop; Head Butt; Stamp Kick; Wrench (Limb). Cinematic Skills: Breaking Blow; Power Blow. Cinematic Techniques: Backbreaker; Hand Catch; Piledriver; Roll with Blow; Springing Attack (Brawling Art). Perks: Shtick (Varies); Skill Adaptation (Varies); Special Exercises (DR 1 with Tough Skin); Unusual Training (Roll with Blow, Only on the spring-loaded ring floor or against the ropes). Optional Traits Secondary Characteristics: Improved FP and HP. Advantages: Ally (Tag-team partner); Charisma; Hard to Subdue; High Pain Threshold; Patron (Wrestling organization); Reputation (Good Guy, from fans). Disadvantages: Fat; Gigantism; Reputation (Bad Guy, from fans); Reputation (Signature move). Skills: Acrobatics; Brawling; Games (Professional Wrestling); Hobby Skill (Feats of Strength); Performance; Stage Combat; Two-Handed Axe/Mace (for chairs!); Wrestling. Techniques: Arm Lock; Exotic Hand Strike; Hammer Fist; Head Lock; Neck Snap.” Is there a reason why Acting is absent in 4e? Was folded into Performance? |
Re: Professional Wrestling 3e vs. 4e Acting/Performance
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Re: Professional Wrestling 3e vs. 4e Acting/Performance
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So, back when Professional Wrestling involved keeping the fact it was all staged a secret (the "kayfabe" TGLS makes note of), professional wrestlers often needed Acting and Performance. Now that it's an open secret, they don't really need Acting, only Performance, although for a campaign set back when kayfabe was in full effect you may still want Acting for your characters. |
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