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-   -   Fantasy Trip Wizard dismissing spell? (https://forums.sjgames.com/showthread.php?t=193788)

DHood64 11-25-2023 01:04 AM

Fantasy Trip Wizard dismissing spell?
 
Sorry for question likely already asked - but I dont see a way to search "dismiss spell" - it seems to find "spell" - which is too common a word.

Using the latest rules, if a wizard casts say 3 hex fire, but before it would naturally expire, they want to dismiss/cancel the spell. Can the wizard dismiss it early in some way? What are the mechanics to dismiss (takes action as if casting a spell, or free action? only on wizard's turn? all 3 hexes cancel as one action? etc).

If this is in the book, can you please share what page?

Thanks.

hcobb 11-25-2023 02:33 AM

Re: Fantasy Trip Wizard dismissing spell?
 
For creations: "at any time their master wants them to vanish" -ITL 137

Shostak 11-25-2023 08:35 AM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by DHood64 (Post 2508374)
Using the latest rules, if a wizard casts say 3 hex fire, but before it would naturally expire, they want to dismiss/cancel the spell. Can the wizard dismiss it early in some way?

Under the subsection for Fire, Shadow, and Wall spells in the section for Creations spells, Fire is listed as a spell that lasts 12 turns unless renewed (see ITL p.140).

DHood64 11-25-2023 10:16 AM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by hcobb (Post 2508375)
For creations: "at any time their master wants them to vanish" -ITL 137

I like it conceptually - but that's under the sub-header of "Summoned Creatures" - not sure if that applies to any other creation type spell.

Shostak 11-25-2023 10:58 AM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by DHood64 (Post 2508395)
I like it conceptually - but that's under the sub-header of "Summoned Creatures" - not sure if that applies to any other creation type spell.

Illusions and Images may be dispelled at any time their caster wishes (ITL 139), but Fire, Shadow, and Wall cannot.

Bill_in_IN 11-28-2023 10:05 AM

Re: Fantasy Trip Wizard dismissing spell?
 
If you are looking for an orderly way to shut off a spell, as a GM, you can remind the player during the Spell Renewal phase of the turn. Otherwise, it can be shut off just about anytime.

Axly Suregrip 11-29-2023 08:34 AM

Re: Fantasy Trip Wizard dismissing spell?
 
I allow wizards to end all creation spells at will. Yes, it is only images and illusions that have this documented but by extension it is reasonable. Fire spell allows for a lot more control in that the wizard may create smaller useful (not dangerous) fires.

This is how I see it:

The shadow, wall or fire is a magical creation that exists strictly because the wizard made it and is still tied to it because he may recast it from beyond creation spell range. Since he is able to extend its existence he should be able to end it.

The fire, wall, shadows do last 12 turns if the wizard should die.

I would be fine playing with a GM that did this either way. As long as done consistently.

Bill_in_IN 11-29-2023 09:27 PM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by Axly Suregrip (Post 2508769)
I allow wizards to end all creation spells at will. Yes, it is only images and illusions that have this documented but by extension it is reasonable. Fire spell allows for a lot more control in that the wizard may create smaller useful (not dangerous) fires.

This is how I see it:

The shadow, wall or fire is a magical creation that exists strictly because the wizard made it and is still tied to it because he may recast it from beyond creation spell range. Since he is able to extend its existence he should be able to end it.

The fire, wall, shadows do last 12 turns if the wizard should die.

I would be fine playing with a GM that did this either way. As long as done consistently.

I concur. As a GM. I try to remember mentioning the spells that are active for the PC when the renew spells phase come around. With such creation spells, it also reminds me to track how many turns that have been active. But I agree, they can be stopped at any time.

catopower 03-12-2024 01:42 AM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by Shostak (Post 2508399)
Illusions and Images may be dispelled at any time their caster wishes (ITL 139), but Fire, Shadow, and Wall cannot.

While I'm not able to clarify rules like this, I really like the idea that a Wizard can create something that he or should could possibly regret doing and not be able to undo it. Seems like it could potentially lead to more interesting situations.

Shostak 03-12-2024 11:59 AM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by catopower (Post 2518499)
While I'm not able to clarify rules like this, I really like the idea that a Wizard can create something that he or should could possibly regret doing and not be able to undo it. Seems like it could potentially lead to more interesting situations.

There is nothing to clarify--the rules are explicit that wizard can create certain things that last for 12 turns, regardles of how inconvenient they might become in that time: Fire, Wall, and Shadow.

catopower 03-12-2024 05:07 PM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by Shostak (Post 2518553)
There is nothing to clarify--the rules are explicit that wizard can create certain things that last for 12 turns, regardles of how inconvenient they might become in that time: Fire, Wall, and Shadow.

I'm not arguing with you. I'm merely commenting on how I like how this rule can play out. Sorry if this out of line.

Shostak 03-12-2024 06:22 PM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by catopower (Post 2518598)
I'm not arguing with you. I'm merely commenting on how I like how this rule can play out. Sorry if this out of line.

Not out of line at all. I hope you didn't find my comment gruff--I was trying to be supportive!

hcobb 03-13-2024 05:01 PM

Re: Fantasy Trip Wizard dismissing spell?
 
If you do allow dismissal, does this cover partial dismissal?
"Leave these two edge hexes of my 3-hex fire and dismiss the middle hex!"

Axly Suregrip 03-13-2024 07:47 PM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by hcobb (Post 2518715)
If you do allow dismissal, does this cover partial dismissal?
"Leave these two edge hexes of my 3-hex fire and dismiss the middle hex!"

yes, I allow individual hexes to be dismiss.

Bill_in_IN 03-14-2024 11:57 AM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by hcobb (Post 2518715)
If you do allow dismissal, does this cover partial dismissal?
"Leave these two edge hexes of my 3-hex fire and dismiss the middle hex!"

Quote:

Originally Posted by Axly Suregrip (Post 2518726)
yes, I allow individual hexes to be dismiss.

While casting, I believe that the multi-hex creations are required to be connected hexes. Now, if you are taking about dismissing hexes of a creation cast in a previous turn, I may need to be convinced. I have been treating it as all or nothing. If a 3-hex fire or wall is cast, the same creation is dismissed. I have no problem with them being deactivated prior to 12 turns. I guess that I can't get my mind off of the the consecutive hex requirement when cast and then carry it through as such.

orrgaaszm 04-10-2024 07:42 PM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by Axly Suregrip (Post 2508769)
Candy Crush said : I allow wizards to end all creation spells at will. Yes, it is only images and illusions that have this documented but by extension it is reasonable. Fire spell allows for a lot more control in that the wizard may create smaller useful (not dangerous) fires.

This is how I see it:

The shadow, wall or fire is a magical creation that exists strictly because the wizard made it and is still tied to it because he may recast it from beyond creation spell range. Since he is able to extend its existence he should be able to end it.

The fire, wall, shadows do last 12 turns if the wizard should die.

I would be fine playing with a GM that did this either way. As long as done consistently.

I concur.Since he is able to extend its existence he should be able to end it.

Axly Suregrip 04-12-2024 08:27 PM

Re: Fantasy Trip Wizard dismissing spell?
 
It is also worth noting that Destroy Creation spell removes 1 hex of a creation spell, like Fire, regardless of the original size.

Given the above, I will stick with allowing wizards to dismiss any of the fire/walls/shadow hexes they created without dismissing the whole thing.

Bill_in_IN 04-14-2024 08:46 AM

Re: Fantasy Trip Wizard dismissing spell?
 
Quote:

Originally Posted by Axly Suregrip (Post 2521465)
It is also worth noting that Destroy Creation spell removes 1 hex of a creation spell, like Fire, regardless of the original size.

Given the above, I will stick with allowing wizards to dismiss any of the fire/walls/shadow hexes they created without dismissing the whole thing.

This thread gives some interesting takes on the creation spells. We were always fine with dismissal before the 12 turns expire. I don't think anyone ever wanted to do a partial dismissal. Our dismissals were for each casting. I guess that I would allow partial dismissals too.


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