[Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
Magic has a default demon template, but it doesn't follow patterns for demons found in the Dungeon Fantasy series, eventually codified in Dungeon Fantasy Monsters 5: Demons. So I decided to try my hand at created my own version. I had a few goals here—I wanted it to be dangerous enough that having one show up due to a critical failure on a spellcasting roll is pretty bad, but still manageable for a 250-point demon-slaying specialist to fight. As a secondary goal, I wanted to build it with points and make the point total manageable and ideally a nice round number, so that it can also be used as an Ally of a demon-summoning PC. For disadvantages (especially mental disadvantages), I decided to take my cues from the demons in Monster Hunters 3: The Enemy. Here's the result:
Warrior Demon Change log:
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
It should probably have some interaction with sanctity levels (possibly a weakness or dependency)
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
I'd expect a DF demon to be summoned with it's weapon
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
Shouldn't the Social Stigma be Infernal? DF3:11
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
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Speaking of which: I should probably give this thing Sharp Teeth. Not that it needs a fourth natural weapon but demons aren't particularly known for having normal-looking teeth. Quote:
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
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Instead it only takes minor damage from "holy attacks" that are sustained for a minute. Weaknesses should be to environmental conditions and Vulnerabilities should be for directed attacks. |
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Hmmm, replace the Weakness with Dread (Holy Ground; 1 yard) gets the 1 missing point for Sharp Teeth. I might go with that. |
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
Charging full price for both sharp claws and hooves feels wrong to me, but then so does the fact Claws doesn't give any discount* for only having it affect your hands or feet rather than both. Personally, my inclination would be to just let the character pay full price for the more expensive, then designate it's actually the cheaper version for some limbs. If you have to charge, maybe a further [1] for having a bit more variety.
*Except for Hooves, where limiting your Blunt Claws to only be on your feet gives you enough points to buy DR 1 for said feet. Of course, that's not even a limitation if you lack hands. You accidentally labeled "Skills" as a second instance of "Disadvantages." I'll second the note that these aren't going to be much threat to most combat-focused [250] DF PC's in a one-on-one fight. It might be a bit of a challenge for one of the junior delvers from Delvers to Grow, but honestly I suspect most of those could beat it in a one-on-one fight (the Smart Delvers would be in trouble, given their low combat skills and the demon's high Will, but the Strong and Fast ones would likely emerge victorious)... and they're built on only [62]. |
Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
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That said, using Samar as a baseline may have been a mistake, as arguably there are characters who don't specialize in demons who make better demon-slayers than the alleged specialist. And I do like the idea of adding Terror—it lets the holy warrior shine when they pass the Fright Check and the knight doesn't. Maybe make it hearing-based to represent a blood-curdling battle cry? Add a few points in skills and it double as 187-point Ally. |
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