Re: Leveling up skills
Quote:
With TFT all the talents kept those main jobs and also acquired some minor sidelines. That's been only slightly modified in Legacy. Meanwhile in GURPS ST has spun off HT, so they kind of do one job each, sort of. And IQ is no longer doing either of the jobs it did in Wizard. So maybe the philosophy changed. |
Re: Leveling up skills
Quote:
Quote:
Quote:
Talents and spells were purchased separately. Current IQ remained the cap to each. An IQ 12 figure had 12 points to spend on talents, regardless of whether they were a wizard or not. An IQ 12 wizard could learn 12 spells (which not co-incidentally was the original limit from the rules in Wizard). So why wouldn't everyone want to be a wizard? Our band-aid was an expensive wizard's talent that entitled the figure to learn spells in the first place, but you wouldn't have to use such a wizardry talent if you don't like the idea, and you could still separate the memory tracks. You could simply continue to charge a wizard double cost for talents, striking a similar balance to the RAW. It's just a little more elegant if you use a wizardry talent approach, because then you can drop the double-cost rule and never have to think about which talents (like Literacy) should be exempt from cost doubling -- everything can cost the same if the wizard tied up half or so of their points taking wizardry in the first place. An IQ 12 wizard who knows 12 spells and has 6 points worth of talents is not a super-hero game breaker. Play such a character under the full ITL rules or the Wizard arena rules and it will be hard to detect any difference. |
Re: Leveling up skills
Quote:
Starting with ST: * Primary application is a measure of the character's 'lifeforce' (a capacity metric) * Secondary feature influences the character's damage-dealing potential (a qualifier for weapon use) * Tertiary function is as a value to roll against for 'strength' checks (measuring capability) DX, on the other hand: * Primary function is rolling to resolve success/failure for the most common character actions or activities (capability) * Secondary is determining the action order (capacity... sort of) * Tertiary is its function as a prerequisite for certain skills (qualifier) And finally, IQ: * Primary function is access control to more potent talents and spells (qualifier) * Secondary is rolls against IQ (capability) * Tertiary is the character's pool for starting abilities, though under the 'classic' rules I would bump this function up to the secondary slot (capacity) |
Re: Leveling up skills
We're using "separate" in quite different senses, in fact almost opposite. I'm talking about two limits on characters:
You, on the other hand, seem to be suggesting splitting purchase of talents and purchase of spells so you have three quantities:
Nearly all modern games detach these so that the limit is on a weighted sum of all these quantities, rather than all being separately limited. An advantage of this is that players can choose to make a character better at one at the cost of being worse at others: e.g. a Luke Skywalker type who is more talented but less experienced, or vice versa. It also avoids the Conan the Genius problem. The disadvantage is that if you separate things enough some might become dump stats. That can be addressed to some extent by giving players free points that can only be spent in certain ways, but it gets more complex. Quote:
Does your system have a long term growth path by which a hero, say, can have more than their IQ points of talents? Or do they basically get their generated IQ at the start and probably just a few points more as they gain experience? |
Re: Leveling up skills
Quote:
|
Re: Leveling up skills
Quote:
In Melee, at least, ST is more about weapons than about hit points. You're right, I left out that DX also affects action order. |
Re: Leveling up skills
Quote:
I think you're inferring things from features of the game system that were never meant to be used that way and should not be trusted in that role. |
Re: Leveling up skills
Quote:
BTW, I'm assuming we've completely abandoned the original topic at this point, yes? If so, we should probably move this discussion to a new post to continue. |
Re: Leveling up skills
Quote:
Quote:
|
Re: Leveling up skills
Quote:
|
| All times are GMT -6. The time now is 12:14 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.