Re: Leveling up skills
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*BTW, how do wizards access higher IQ spells in HOW if they can't increase their IQ after character creation? Seems like a significant flaw in that system. |
Re: Leveling up skills
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From the introduction, says the intent is to mimic early Moldvay experience and keeping characters lower-powered engenders more teamwork to accomplish epic tasks while they build skills up to +6 on a skill roll. As i mentioned earlier, experience needed to build a skill doubles every "level". |
Re: Leveling up skills
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Re: Leveling up skills
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Re: Leveling up skills
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"Learning new skills or spells applies only if your IQ allows it by having space to learn a new skill or spell." So apparently a wizard can cast the spells by rolling 4 instead of 3 dice, but not learn them. How can you make more space for new spells (or skills) if you can't increase the attribute value? We don't need to get too caught up in the specifics of HOW's ruleset, though. It's just one way talent 'levels' might work. |
Re: Leveling up skills
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Each character gets only 5 points for skill/spells to start as per RAW. So a beginning Wizard w say IQ12 will take time to gain experience/gold & find/learn the spells while playing that will fill his slots. Keep in mind he will need skills too! In other words, it seems it would be a fairly low-powered campaign in most respects. Meanwhile you can also opt to use that xp to increase skill or spell power. |
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It's an interesting take on the system and has some great supplements. |
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Re: Leveling up skills
Just a comment back to the one of the original core topics/questions on talents and progression. We did a few things to expand character development with use of talents. The first one we did was separate combat vs non combat talents. Combat talents were seen as contributing to/preventing the increase or decrease of an opponents ST related to wounds (so in this case Physicker was grouped in the combat talent bucket as well as Detect Traps) and noncombat talents were used outside of melee, like Business Sense. We allowed PCs 1/2 points of IQ for non combat talents (round up). That has allowed more talents adoption without over powering a PC in combat. The second was we defined simple Classes similar to DnD but strayed somewhat to keep more of the TFT feel of professions. If you opted for one of these classes you received a combat "Talent Packet" and a "Non combat Talent Packet" that tailored the talents to the profession. For each Talent Packet you received a "free" talent in each Packet for learning a focused profession, assuming traing and support from a mentor, guild etc. We tested each for awhile and were happy so have retained them.
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