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-   -   Countering the dual rapier fencer (https://forums.sjgames.com/showthread.php?t=193034)

phiwum 10-09-2023 09:29 PM

Re: Countering the dual rapier fencer
 
So Staff III kinda pisses you off?

I can see your point. I don't mind the thrown dagger/sha-ken exception. It's never even come up in my game.

Bill_in_IN 10-09-2023 09:36 PM

Re: Countering the dual rapier fencer
 
Quote:

Originally Posted by phiwum (Post 2504174)
So Staff III kinda pisses you off?

I can see your point. I don't mind the thrown dagger/sha-ken exception. It's never even come up in my game.

So far as combat mechanics go, the staff zaps have similarities to thrown daggers and ska-ken.

hcobb 10-09-2023 11:25 PM

Re: Countering the dual rapier fencer
 
Quote:

Originally Posted by Bill_in_IN (Post 2504176)
So far as combat mechanics go, the staff zaps have similarities to thrown daggers and ska-ken.

Wizard stands in second rank doing staff zaps and dagger tosses?

Bill_in_IN 10-10-2023 07:19 AM

Re: Countering the dual rapier fencer
 
Quote:

Originally Posted by hcobb (Post 2504188)
Wizard stands in second rank doing staff zaps and dagger tosses?

I'm talking about small damage weapons with a tendency to get past armor.

Shostak 10-10-2023 08:24 AM

Re: Countering the dual rapier fencer
 
Quote:

Originally Posted by phiwum (Post 2504174)
So Staff III kinda pisses you off?

No. I've no issue with magical attacks that bypass armor.

hcobb 10-10-2023 11:12 AM

Re: Countering the dual rapier fencer
 
Quote:

Originally Posted by Bill_in_IN (Post 2504209)
I'm talking about small damage weapons with a tendency to get past armor.

The popularity of men at arms carrying and training to use in grappling daggers exactly corresponds with the increase in personal armor. Our 3oz throwing knife is a lot less sturdy than the historical anti-armor daggers however.


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