Summon Myrmidon as "any legal combination..."
In ITL p.21, the Summon Myrmidon spell has a change from the old rules stating "However, if the wizard wishes, the Myrmidon can be any starting (32-point) fighter with any legal combination of regular weapons and armor".
I haven't seen discussion on this specifically, but in your opinions does this include summoning of an archerer with ST 10, DX 13, IQ 9 with essentially the Bow talent and Missile Weapons - and carries a Horse Bow, quiver of arrows, Saber, Small Shield, and daggers (skilled in those also)? Also, in the old rules a character could carry two one handed weapons (or a weapon and shield), and on the belt six more items with two being secondary weapons (over 1 kg, ie 2.2 lbs) and four items (under 1 kg) (ref p.35 old rules). I'm seeing what I believe nerfs this on p.107 in the new core rules. A knife thrower would seem to be limited to only four knives by the new rules. |
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And I hate the change. No 'dial-a-hero' for me, thanks. |
Re: Summon Myrmidon as "any legal combination..."
I advise applying "Talents of Illusions" (ITL 139) to all creations.
There is at least one monster ITL for whom the ST 9, DX 15, IQ 8 Small Bow Myrmidon is your best counter. |
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So, this has not been nerfed. In light of ITL 65, I read ITL 107's quote about only 2 secondary weapons to be a reference to the limit of only 2 weapons that are over 2 lbs. Since ITL 65 is much more detailed, that is what I take as the definitive answer on this. So, only two large secondary weapons and then four small weapon/items. BTW, the quote from ITL 107 is also in the old Advanced Melee pg 7. So, it is not new. |
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MYRMIDONS: If you have the MELEE rules, disregard the statementHowever, back in the day, we never let summoned Myrmidons have advanced talents like Missile Weapons. |
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In the old days, I had a character that would "summon Myrmidon", but it would be one of the HYMENOPTERANS insect things, not a humanoid.
Myrmidons was the name of their highly-developed warriors. Original ITL p 63. |
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