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-   -   TFT/ITL beyond swords and sorcery (https://forums.sjgames.com/showthread.php?t=192996)

Drakenbow 09-23-2023 01:09 PM

TFT/ITL beyond swords and sorcery
 
Has anyone develped playing ITL merged with wild west, modern day, or futuristic settings? Please, point to discussion or continue thoughts about it below.

TippetsTX 09-23-2023 01:16 PM

Re: TFT/ITL beyond swords and sorcery
 
Here's one...

https://forums.sjgames.com/showthrea...ight=Traveller

Shostak 09-23-2023 01:23 PM

Re: TFT/ITL beyond swords and sorcery
 
I am currently working on a WWII (inspired by GURPS Weird War II) 1-shot adventure using TFT mechanics.

Drakenbow 09-23-2023 03:24 PM

Re: TFT/ITL beyond swords and sorcery
 
unfortunately the first set of links are 500s, but at least this one works

https://tft.brainiac.com/TFT-Traveller.pdf

Unfortunately I only played Traveller once and never played GURPS. I was in German from 86-97, and when I got back there weren't much in the way of game stores like there used to be and the book stores only seems to carry D&D stuff. I will look forward though to reading the WWII adaption.

Jpot 09-24-2023 07:29 AM

Re: TFT/ITL beyond swords and sorcery
 
Not sure how far off the beaten trail we are allowed here at SJ's forum, apologies in advance - however a dedicated group of TFT fans have been creating solo adventures based on the micro programmed games since 2005 at Dark City Games. The rules have been modified but still compatible. I have a few and really enjoy 'em. Anyway, the point is, they've adapted the rules for Space & Old West as well. Rules are free to download so it may point you in the right direction.

JohnPaulB 09-25-2023 12:28 AM

Re: TFT/ITL beyond swords and sorcery
 
Here is a list of TFT Fan links. Some of them are non-fantasy rules/genres.

http://gamestercrafter.brainiac.com/...tft-links.html

Infojunky 09-26-2023 06:45 PM

Re: TFT/ITL beyond swords and sorcery
 
I have been having these thoughts as well.

Star Wars, use the rules as written, Jedi=Space Wizard, Light Saber=Staff...

40K/Inquisitor, again As written, though Space Marines would require some work.

Though DUNE is what got me recently (rereading it right now), the only question I have is how to do Shield Belts...

From my point of view is how to make a setting fit the rules as presented.

Drakenbow 09-26-2023 07:05 PM

Re: TFT/ITL beyond swords and sorcery
 
Quote:

Originally Posted by Infojunky (Post 2502670)
I have been having these thoughts as well.

Star Wars, use the rules as written, Jedi=Space Wizard, Light Saber=Staff...

40K/Inquisitor, again As written, though Space Marines would require some work.

Though DUNE is what got me recently (rereading it right now), the only question I have is how to do Shield Belts...

From my point of view is how to make a setting fit the rules as presented.

Staff doesn't do much damage compared to the potential a light saber would do (IMO).

Sheld Belts would be like the Stone Skin, Iron Skin, and Diamond Skin spells (also again IMO).

In some ways I would treated techie stuff similar to magical and magical items - with charges being rechargeable.

Infojunky 09-26-2023 07:38 PM

Re: TFT/ITL beyond swords and sorcery
 
Quote:

Originally Posted by Drakenbow (Post 2502671)
Staff doesn't do much damage compared to the potential a light saber would do (IMO).

I didn't say some adjustments would have to be made, just that's where I would start.

Quote:

Originally Posted by Drakenbow (Post 2502671)
Belts would be like the Stone Skin, Iron Skin, and Diamond Skin spells (also again IMO).

I started there, though in a lot of ways it really looks like either a penalty to the attackers AdjDX or maybe even adding a die to the attack roll.

Quote:

Originally Posted by Drakenbow (Post 2502671)
some ways I would treated techie stuff similar to magical and magical items - with charges being rechargeable.

Yep, that is kinda the route I would take.

The thing I would avoid is being too simulationist in how things would included, in that I rally don't want to break the basic scale/assumptions of the core rules.

Drakenbow 09-26-2023 09:56 PM

Re: TFT/ITL beyond swords and sorcery
 
Quote:

Originally Posted by Infojunky (Post 2502675)
I didn't say some adjustments would have to be made...

If one would parallel canon, the light saber is crafted. A similarity would be to consider it as the Flaming Weapon magical weapon. The time to craft it could parallel the enchanting time. The output would be more dangerous extenable glow stick than a flame on a physical weapon. I think it has merit for House Rules for spaceborne genre of TFT.

ak_aramis 09-29-2023 06:24 AM

Re: TFT/ITL beyond swords and sorcery
 
Quote:

Originally Posted by Drakenbow (Post 2502458)
Has anyone develped playing ITL merged with wild west, modern day, or futuristic settings? Please, point to discussion or continue thoughts about it below.

There was a supers adaptation several decades ago...

JohnPaulB 09-30-2023 10:44 PM

Re: TFT/ITL beyond swords and sorcery
 
Quote:

Originally Posted by ak_aramis (Post 2502888)
There was a supers adaptation several decades ago...

OOOhh. Good point.

https://warehouse23.com/collections/...trip-companion
• Superheroes in The Fantasy Trip by Ronald Pehr........p 28

ldorn 10-05-2023 11:14 AM

Re: TFT/ITL beyond swords and sorcery
 
1. Metagaming's Interplay issue 2 p.13 -15 - TFT: Wild West

2. I have been looking at Mr. Pehr's Superhero article for a while to see if it could be adapted into a pulp campaign, but recently I have also been thinking that it might be possible to use it as a basis for an urban fantasy campaign which I don't know much about.

Matt1964 10-14-2023 11:06 AM

Re: TFT/ITL beyond swords and sorcery
 
Thank you Idorn for the TFT Wild West info.

ldorn 10-19-2023 10:46 AM

Re: TFT/ITL beyond swords and sorcery
 
Your welcome.

ak_aramis 10-19-2023 10:57 PM

Re: TFT/ITL beyond swords and sorcery
 
Oh, yeah - the TFT ratings compatible Legends settings from Dark City Games... their "Time and Space" and "Old West" settings are fairly compatible. Characters are less so - a skill system in place of the talent system, but atts scale the same way.


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