TFT/ITL beyond swords and sorcery
Has anyone develped playing ITL merged with wild west, modern day, or futuristic settings? Please, point to discussion or continue thoughts about it below.
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Re: TFT/ITL beyond swords and sorcery
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Re: TFT/ITL beyond swords and sorcery
I am currently working on a WWII (inspired by GURPS Weird War II) 1-shot adventure using TFT mechanics.
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Re: TFT/ITL beyond swords and sorcery
unfortunately the first set of links are 500s, but at least this one works
https://tft.brainiac.com/TFT-Traveller.pdf Unfortunately I only played Traveller once and never played GURPS. I was in German from 86-97, and when I got back there weren't much in the way of game stores like there used to be and the book stores only seems to carry D&D stuff. I will look forward though to reading the WWII adaption. |
Re: TFT/ITL beyond swords and sorcery
Not sure how far off the beaten trail we are allowed here at SJ's forum, apologies in advance - however a dedicated group of TFT fans have been creating solo adventures based on the micro programmed games since 2005 at Dark City Games. The rules have been modified but still compatible. I have a few and really enjoy 'em. Anyway, the point is, they've adapted the rules for Space & Old West as well. Rules are free to download so it may point you in the right direction.
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Re: TFT/ITL beyond swords and sorcery
Here is a list of TFT Fan links. Some of them are non-fantasy rules/genres.
http://gamestercrafter.brainiac.com/...tft-links.html |
Re: TFT/ITL beyond swords and sorcery
I have been having these thoughts as well.
Star Wars, use the rules as written, Jedi=Space Wizard, Light Saber=Staff... 40K/Inquisitor, again As written, though Space Marines would require some work. Though DUNE is what got me recently (rereading it right now), the only question I have is how to do Shield Belts... From my point of view is how to make a setting fit the rules as presented. |
Re: TFT/ITL beyond swords and sorcery
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Sheld Belts would be like the Stone Skin, Iron Skin, and Diamond Skin spells (also again IMO). In some ways I would treated techie stuff similar to magical and magical items - with charges being rechargeable. |
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The thing I would avoid is being too simulationist in how things would included, in that I rally don't want to break the basic scale/assumptions of the core rules. |
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https://warehouse23.com/collections/...trip-companion • Superheroes in The Fantasy Trip by Ronald Pehr........p 28 |
Re: TFT/ITL beyond swords and sorcery
1. Metagaming's Interplay issue 2 p.13 -15 - TFT: Wild West
2. I have been looking at Mr. Pehr's Superhero article for a while to see if it could be adapted into a pulp campaign, but recently I have also been thinking that it might be possible to use it as a basis for an urban fantasy campaign which I don't know much about. |
Re: TFT/ITL beyond swords and sorcery
Thank you Idorn for the TFT Wild West info.
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Re: TFT/ITL beyond swords and sorcery
Your welcome.
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Re: TFT/ITL beyond swords and sorcery
Oh, yeah - the TFT ratings compatible Legends settings from Dark City Games... their "Time and Space" and "Old West" settings are fairly compatible. Characters are less so - a skill system in place of the talent system, but atts scale the same way.
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