Reactions to Injury: 5 or more hits in one turn
If my character takes 5 hits in one turn (and has already performed an action this turn), for the next turn - if I choose to"defend" (I'm engaged) does that count as my "DX adjusted -2 next action only" penalty? The RAW are unclear about this one. Or, does the "DX adjusted -2 next action" penalty only take effect when I actually try to attack someone and have to roll the dice?
And, good side note here, since I took the "5 hits" on the previous turn, and if both myself and my adversary had the same DX (say "10" for this example), does the -2 DX penalty simply make my adjusted DX for the next turn lower by 2, and then allow my opponent to automatically go first and attack me, since his DX is still 10 and now my DX is adjusted to be 8, because of the 5 wounds I took on the previous turn? Because, normally, since we both have the same DX, each turn we both need to roll a 1d6 to see who gets to attack first. Thanks! Major Ross |
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Re: Reactions to Injury: 5 or more hits in one turn
Thank you Anthony, for the rules clarification, - my son and I thought it had to apply to the next time the impacted character rolled the dice!
So, if I understand the rules correctly, if I elect to simply "defend" for my next "action", then that will effectively serve my -2 DX penalty, correct? However, after I take the 5 hits, for the next turn, my DX is now effectively adjusted to be -2 and that could impact both the order I attack and the odds of landing a hit by a negative 25%! So, really, for a low DX character, it would be wise to "defend" after taking that much damage and try and recover your bearings, if you will, before attempting another attack (unless you're feeling lucky!). THX Major Ross |
Re: Reactions to Injury: 5 or more hits in one turn
Note Melee rulebook (still a free download) page 24, turns 7 and 8.
The advantage of getting stunned is that you can declare a defend and then if the enemy doesn't attack you then switch (at your delayed time of action) to disbelieve or whatever. |
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Consider the following situation under Legacy Turn One Now under Classic Turn OneNow under Combination Turn One |
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Actually what we were doing is interpreting the RAW to mean the penalty applied for a period of time, and all the stunned one's actions in that period of time. That is, stunned during the combat phase of turn 3 put you at -2 DX though the end of the combat phase in turn 4. I think that resulted in nearly the same thing as your combination. |
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The Legacy example is the easiest to track because it only applies to the first action after the hit of 5 of more. It also can limit that disadvantage. The Classic method isn't hard to track but can be forgotten when the next turn comes. The Combination looks like a good and reasonable compromise but may be a little harder to track. I know that this may seem like you all are seeing hell freeze over but, I may go with Legacy on this one. I think that the moral of the story is to be consistent with either one that you use. |
Re: Reactions to Injury: 5 or more hits in one turn
One way to make ST more significant would be to a have anyone wounded with 5 or more points roll 3/ST after their next action to recover from the DX penalty. If they fail, the penalty remains in place and they roll again after each action until they succeed or the combat is over, whichever comes first, at which time the penalty ens.
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