How to kill a toxifier
Hi guys, the Toxifier in the Monster book has Unkillable 1 (Achille's Heel: Magical Weapons).
What does count as a magical Weapon? Does a Weapon temporarily under the Flaming Weapon spell count? Should magical damage from a fireball count? Other related questions: was I correct or too lenient in ruling that the burning damage from a non explosive Fireball Spell would bypass the Diffuse Injury Tolerance? And finally, does a toxifier at negative hp still roll each turn for uncosciousness? You know an unconscious Cloud of gas feels weird XD It's my First Unkillable enemy and i'm a bit confused! Thanks |
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P.S. Also remember that they drop to half Move (6) and half Dodge (5) when they're below 4 HP. |
Re: How to kill a toxifier
The combination of HT 10 and diffuse makes the unkillable rather irrelevant; it's almost certainly going to drop unconscious before it would even start making death checks.
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I also allow Purify Air to hurt it, as it seems thematic. 2d6 per FP, +1d per extra FP spent to "do damage to the toxifier" (IE, extra FP not used to increase the area).
I allow the Higher Purpose of Holy Warriors to count as "an enchantment to affect insubstantial beings" of their enemy type, also the "Holy" enchantment. But they're Divine, so anything immune to Divine is also thereby immune. Why? Because I once had a party with no Affect Spirits, and "enchanted weapons" do not harm toxifiers*. Ghostweapon would, but it's not in the Magic Items book, it costs the exact same as Accuracy and it just makes a weapon/ammo capable of affecting spirits (I also allow it to be enchanted on items to make bottles of 'ghost jail' and 'ghost cuffs", etc). * "... but weapons enchanted to affect spirits or insubstantial entities bypass this and do damage normally." So any old enchantment will not do, it's specifically enchantments to hit spirits or insubstantial. |
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Air Jet really isn't all that good against toxifiers unless you combine it with a control spell. |
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(Though to be fair, the toxifier's damage is also pretty weak.) |
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1) "Staying out of reach" is controlled by the PCs. Being good upright people they are all wearing holy symbols, right? The Toxifier has a Dread of blessed objects.
2) Affect Spirits deals with Insubstantial, not Diffuse (unless DFRPG changed that). |
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"Notes: Hard to injure due to being Diffuse, but weapons enchanted to affect spirits or insubstantial entities bypass this and do damage normally. Unwilling to negotiate. Truly evil." |
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