Alternate Hit Point System?
Currently, the ST attribute governs how many hits / damage your character can take before being killed or knocked unconscious (0 Strength) where negative strength equals “death”. However, for some reason I found a bunch of TFT characters that I made previously, that each have a NEW attribute called “HP” or Hitpoints. I haven’t played in awhile so I can’t remember why I used that new attribute.
Each character that has this new Hitpoint attribute (HP) has a value of their ST plus 3. I tried searching thru all my Hexagram’s 1-9 and the TFT Companion Book for more context behind that rationale, but no luck. Does anyone here know which variant this reflects, where you build a character and then take their Strength (ST) and add 3 to equal their hit points? Thanks!! |
Re: Alternate Hit Point System?
My current understanding of dying vs dead (YMMV):
(Would it be helpful to walk through each bit in the source text?) https://www.hcobb.com/tft/house_rules.html#Death |
Re: Alternate Hit Point System?
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Re: Alternate Hit Point System?
Thank you hcobb! I will review your link. So, is everyone using their base ST attribute for their hit points? Or are you using a different system that looks at your ST and then adds a fraction of the ST value to a new Hit point attribute?
Thanks! |
Re: Alternate Hit Point System?
My groups all use ST to represent Hit Points, as per rules as written.
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Re: Alternate Hit Point System?
Thank you for confirming, Anthony!
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Re: Alternate Hit Point System?
Note that Dying is new in Legacy edition, giving each figure a "reserve" of at least several additional points beyond their own ST where Physickers and healing potions (or maybe just resting it out?) can save them. In Classic edition hitting zero ST was a major bummer in the very best of cases. (But at least it's easy to write up your next character.)
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Re: Alternate Hit Point System?
Probably for a house rule you guys were using? Did you want to have to go a few points beyond unconscious before you actually died, maybe?
Or were you playing that 3rd party TFT clone that lets PCs obtain extra hit points? |
Re: Alternate Hit Point System?
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The purpose was to extend some fights a little bit. I also had a House Rule of going negative. Instead of saying a character is dead at -1, the players roll a d6. If the roll is equal or under how far negative a character was knocked under, the character died. If it is above, then the character stabilizes. The character lays unconscious on the field of battle until healed or aided. I rather thought what is considered being "unconscious" was a bit narrow of a range. |
Re: Alternate Hit Point System?
This topic really should be in the House Rules area
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