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-   -   Alternate Hit Point System? (https://forums.sjgames.com/showthread.php?t=192805)

Major Ross 09-05-2023 11:48 AM

Alternate Hit Point System?
 
Currently, the ST attribute governs how many hits / damage your character can take before being killed or knocked unconscious (0 Strength) where negative strength equals “death”. However, for some reason I found a bunch of TFT characters that I made previously, that each have a NEW attribute called “HP” or Hitpoints. I haven’t played in awhile so I can’t remember why I used that new attribute.

Each character that has this new Hitpoint attribute (HP) has a value of their ST plus 3. I tried searching thru all my Hexagram’s 1-9 and the TFT Companion Book for more context behind that rationale, but no luck.

Does anyone here know which variant this reflects, where you build a character and then take their Strength (ST) and add 3 to equal their hit points?

Thanks!!

hcobb 09-05-2023 02:14 PM

Re: Alternate Hit Point System?
 
My current understanding of dying vs dead (YMMV):
(Would it be helpful to walk through each bit in the source text?)

https://www.hcobb.com/tft/house_rules.html#Death

Shostak 09-05-2023 02:34 PM

Re: Alternate Hit Point System?
 
Quote:

Originally Posted by Major Ross (Post 2500791)
Does anyone here know which variant this reflects, where you build a character and then take their Strength (ST) and add 3 to equal their hit points?

That's new to me. But, there are other threads related, such as this one over on the house rules subforum.

Major Ross 09-05-2023 02:36 PM

Re: Alternate Hit Point System?
 
Thank you hcobb! I will review your link. So, is everyone using their base ST attribute for their hit points? Or are you using a different system that looks at your ST and then adds a fraction of the ST value to a new Hit point attribute?

Thanks!

Shostak 09-05-2023 03:58 PM

Re: Alternate Hit Point System?
 
My groups all use ST to represent Hit Points, as per rules as written.

Major Ross 09-05-2023 04:35 PM

Re: Alternate Hit Point System?
 
Thank you for confirming, Anthony!

hcobb 09-05-2023 04:53 PM

Re: Alternate Hit Point System?
 
Note that Dying is new in Legacy edition, giving each figure a "reserve" of at least several additional points beyond their own ST where Physickers and healing potions (or maybe just resting it out?) can save them. In Classic edition hitting zero ST was a major bummer in the very best of cases. (But at least it's easy to write up your next character.)

Skarg 09-06-2023 11:38 PM

Re: Alternate Hit Point System?
 
Probably for a house rule you guys were using? Did you want to have to go a few points beyond unconscious before you actually died, maybe?

Or were you playing that 3rd party TFT clone that lets PCs obtain extra hit points?

Drakenbow 09-07-2023 03:40 AM

Re: Alternate Hit Point System?
 
Quote:

Originally Posted by Skarg (Post 2500910)
Probably for a house rule you guys were using?

A friend of Major Ross here. Yes, it was a House Rule. The extra points were from the idea that some characters with the same ST have more endurance than others beyond having something like a talent of Toughness. It was something from my pre-Legacy days and it was based on a portion of a character's IQ (one third rounded down). Call it a bit of a will to live. So, a character's 'Hit Points' would be the total of ST plus one third (rounded down) IQ.

The purpose was to extend some fights a little bit. I also had a House Rule of going negative. Instead of saying a character is dead at -1, the players roll a d6. If the roll is equal or under how far negative a character was knocked under, the character died. If it is above, then the character stabilizes. The character lays unconscious on the field of battle until healed or aided. I rather thought what is considered being "unconscious" was a bit narrow of a range.

Axly Suregrip 09-07-2023 11:16 AM

Re: Alternate Hit Point System?
 
This topic really should be in the House Rules area


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