Re: [World Building] A Future History of Space Force
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Re: [World Building] A Future History of Space Force
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Re: [World Building] A Future History of Space Force
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Re: [World Building] A Future History of Space Force
The core problem with reusable is that you need several times the delta-V to make a missile reusable. A single-shot missile just needs to accelerate. A reusable platform needs to accelerate, then decelerate if it misses, then have enough left over to return to the parent.
That's also the problem with sending a spaceship in the first place -- if all you need to do is deliver a payload, a bus missile is much smaller and cheaper than a warship. |
Re: [World Building] A Future History of Space Force
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Lots of discussions of the likely merits of various weapons in space with a lot more evidence, thought, and math than in this thread, just saying (eg. Children of a Dead Earth, Attack Vector: Tactical, Project Rho). |
Re: [World Building] A Future History of Space Force
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Re: [World Building] A Future History of Space Force
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A space based missile platform can target a lot of orbital infrastructure. Where an earth based missile would need around 8 to 9 mps to reach a GEO or EML1 target, a LEO based system can do that with three or less MPS. An excess of deltaV will be extremely useful for any sort of mission, whether you are attempting to get close to the target to interfere with it's comms or intercept it. This is going to heavily influence the cost of the missile. Let's just use spaceships design as a rough benchmarking system: a missile with 18 fuel tank systems, 1 engine and 1 command center can have up to 6.75 mps of delta-v. This is enough to reach LEO and have a substantial amount of maneuver left over, but it can't reach higher or more distant orbits. A missile in LEO could target launch to *mars*(whether it is gonna survive the 9 month trip and be effective is a different story), as well as being able to intercept pretty much any target in cislunar space. To be able to target higher orbits, an earth based system would need to use staging, which increases the mass(and cost) of the missile substantially. |
Re: [World Building] A Future History of Space Force
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I think GURPS Spaceships assumes that chemical guns launch little missiles which can correct their course towards an evading target. |
Re: [World Building] A Future History of Space Force
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I say intercept, because I suspect Kessler syndrome will be an operational constraint, just as modern military operations are constrained by collateral damage. The nations that have demonstrated ASAT capabilities also have substantial space assets, and clear intentions to expand those assets. Shooting a rival's satellite is great, but if the debris field from that ends up impacting your own orbital assets, that's a no bueno. So I strongly expect that newer generation anti-sat/anti-orbit weapon systems will attempt to intercept targets, grapple them, and then use their remaining fuel to alter their orbit. Again, I've mentioned this could be dual-use, used for targeting space-junk as well as rival space craft. |
Re: [World Building] A Future History of Space Force
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I suspect there are a few dedicated weapons in orbit right now (or armed modules on satellites with other purposes) but that they would be greatly outmassed by ground-based missiles if a country with a space program started shooting at another country's satellites. There is nothing stopping a launch vessel from releasing a smaller craft or swarm of craft which maneuver to intercept a target or targets in orbit using their full load of fuel. Edit: Wikipedia https://en.wikipedia.org/wiki/Anti-satellite_weapon (list of known tests) https://en.wikipedia.org/wiki/Outer_Space_Treaty (no WMDs in space, no testing weapons on bodies beyond earth, not sure what other laws and informal agreements exist but people have complained about ASAT tests because of the risk to other satellites) |
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