| Varyon |
08-07-2023 10:37 AM |
Re: How to avoid killing your player characters as GM
Quote:
Originally Posted by Fred Brackin
(Post 2498003)
I don't think Step includes turning. I mentioned movement pts originally because in the most rigorous form of mapped combat for Gurps every hex of Ground Move becomes 1 "Movement pt" and you have to spend 1 MP for every hexside of facing change.
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B386, the box labeled "The "Step" in Tactical Combat," states that you can change facing freely as part of a Step. Looking at the rules, absent being able to take advantage of the free facing change from a Step, probably the best way to retreat is to spend 1 movement point to change facing to the foe's front-left or front-right (rather than front-center) hex, then 1 movement point to move into your new front-left or front-right (whichever is further from the foe) hex, which automatically changes your facing a second time, and then run in a straight line. This basically only burns up 1 movement point to turn away from the foe, rather than needing to burn three to turn in place (it also means if they had a Wait or similar you were unaware of that you moving away triggered, they're attacking your Side hex, not your Back).
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